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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
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I was struck by this thought; we can't create all new submarines, but we can probably replace existing submarines....and mine-laying was a big component of the U-Boat War.... So; I wonder if it would be possible to create a Naval mine "torpedo" that we could fire on minelaying missions; tonnage sunk from your mines would be calculated externally by SH3 Commander; many VIIs and IXs were turned into impromptu minelayers by simply placing mines aboard instead of torpedoes.
Thinking ahead even further, I'm wondering if we could create a Type VIID minelayer by simply extending the stock VIIC model in the game; and placing the maximum of four aft torpedo tubes that SH3 allows in a vertical position to simulate the five vertical minelaying tubes on the VIID, and you would launch your naval mines deep inside enemy harbors. |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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Great Idea
![]() Also put another level of immersion to the game |
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#3 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Good idea.
As I recall something similiar to this was done in SHII.
__________________
Nuke 'em till they glow! |
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#4 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
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I've managed to stretch a Type VIIC in Wings-3D...; I think it's possible.
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#5 |
GWX Project Director
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I have also wondered about the possibility of performing such missions.
I wonder if this is theoretically possible within the confines of moddable game files. ![]() |
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