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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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I supose this had been asked before, but the forum has MANY topics and I get lost when I try to find.
Is there any topic, or page, or document that can guide me in installing mods for SHIII? As far as I understand (my English is not as good as I desired), there are mods that doesn't work with anothers, or make anothers works bad... Thank you for your help
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#2 |
Weps
![]() Join Date: Apr 2005
Location: Australia
Posts: 366
Downloads: 17
Uploads: 0
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This has been asked many times before, and the only right answer to it is RUb, Commander, and graphical mods of your choice
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#3 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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Thank you very much for your help, RUb was in my "list". Well, I know is a matter of trying and select-discard, I asked just if it is some kind of "most of people install that and that".
I thought It will not be so easy :hmm: Thanks again.
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#4 |
Weps
![]() Join Date: Apr 2005
Location: Australia
Posts: 366
Downloads: 17
Uploads: 0
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Don't take me too seriously though
![]() Theres a lot of great mods out, pick and choose whatever works best for you ![]() |
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#5 |
Watch
![]() Join Date: Sep 2004
Posts: 24
Downloads: 0
Uploads: 0
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ppersonlly I posted this question a few days ago the only mods I have found to like are all the graphical mods and sub commander I hated RUB 1.44 my deck gun took 2 min to load wich I didnt think was realistic it should take 2 min to load the first time then 20-30 the next after that because the crew of the gun always had somone going for ammo wich only took a few since the ammo was stored in the conning tower compartments
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#6 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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Ever heard of punctuation, wg_emevet?
The deck gun only took 2 minutes to reload because you didn´t use or have the right crew. With a fully qualified crew (=full green bar) it takes one minute. If you don´t like that, CCIP has made a reload time mod, or use SH3 Commander, then you can manually set the reload time for the 88mm and 105mm gun. |
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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RUB is a very good start point. its put toguether a lot of stand alone mods in one pack and don´t cause problems.
For the deck gun reload times, map manual plotting, dark water, exist some mods that put things like the default game. I have a personal modification of Rub with the things that i don´t like removed, and other mods (dials,screens, ...) Despite this, the last rub 1.44 have a improved manual plotting that is better of the previous version. one day i have to try do hardcore manual plotting.... ![]() Another good option is Iub, but i don´t have this mod yet.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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