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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2005
Posts: 6
Downloads: 2
Uploads: 0
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Hey all,
I haven't been able to follow everything about fatigue in here. I haven't found a fatigue system I like, but I do have some thoughts. I'm not a modder by any means so I have no idea how difficult this might be. First, modern subs run three six hour watches. I'd love to be able to set watches and then recall crew to stations during combat. Some of you history experts might be able to set me straight as to what kinds of watches were stood in WWII U-boats. Second, time spent in combat should probably effect the crew's efficiency with depth charging sapping a crew much more than say the successful torpedoing of vessels. Finally, crew not being able to perform at all when stressed or fatigued. This is insane especially when you are talking about running the diesel engines. I'm interested to hear what you all think. |
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#2 | |||
Stowaway
Posts: n/a
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hi
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I'm working on a fatigue mod myself - it's a totally different approach with long-term fatigue and without the annoying micromanagement. ![]() |
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