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Old 10-08-05, 06:01 AM   #1
jaxa
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Default How to install RUb 1.44/SH3Commander2 safely?

I use RUb 1.43 and SHCommander2 now. I'm going to install RUb 1.44/SH3Commander2 now. How to do it safely, without destroying my existing career (I'm in port now, after patrol)?

1. Save cereer
2. Rollback SH3 by SH3Commander2
3. Delete SHCommander2
4. Disable RUb 1.43 by jsgme and delete it
5. Install RUb 1.44 and enable by jsgme
6. Install SH3Commander2
7. Play via SH3Commander2

Is it good way?
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Old 10-08-05, 06:11 AM   #2
Fangschuss
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I thing you don´t have to delete SH3 Commander ! The rest seems to be OK
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Old 10-08-05, 06:40 AM   #3
JScones
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Default Re: How to install RUb 1.44/SH3Commander2 safely?

Quote:
Originally Posted by jaxa
I use RUb 1.43 and SHCommander2 now. I'm going to install RUb 1.44/SH3Commander2 now. How to do it safely, without destroying my existing career (I'm in port now, after patrol)?

1. Save cereer
2. Rollback SH3 by SH3Commander2
3. Delete SHCommander2
4. Disable RUb 1.43 by jsgme and delete it
5. Install RUb 1.44 and enable by jsgme
6. Install SH3Commander2
7. Play via SH3Commander2

Is it good way?
1. Correct.
2. Correct. This is *always* a good practice before modifying game files, either by JSGME or manually.
3. Nup - not needed. A Rollback is sufficient. Performing a Rollback removes all SH3 Commander files from SH3, returning it to its pre-SH3 Commander state.
4. Correct.
5. Correct.
6. See #3.
7. Correct.

Just as Fangschuss said.
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Old 10-08-05, 08:25 AM   #4
jaxa
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JScones, do you recommend rollback before applying any mods via jsgme?
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Old 10-08-05, 08:37 AM   #5
JScones
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Quote:
Originally Posted by jaxa
JScones, do you recommend rollback before applying any mods via jsgme?
I think it's good practice. It's never really been an issue (or people would have mentioned it ), but with the newer releases of SH3Cmdr starting to get more into changing core game files, I think it's a good idea...just in case.

Whenever I finish up in SH3 I go straight back into SH3Cmdr and perform a rollback. But I'm prolly a bit compulsive in this regard. Mind you, in 7 months of playing SH3 I haven't had one CTD or game problem (touch wood).
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Old 10-08-05, 08:40 AM   #6
jaxa
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OK, now it's clear.
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Old 10-08-05, 03:33 PM   #7
Georg_Unterberg
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It seems to me that SH3 Commander 2.1 overwrites some of RUB 1.44 german text corrections.
For example: RUB 1.44 corrected the NA to Obersteuermann.
If I play SH3 with RUB and without Commander 2.1 I see reports from "Obersteuermann". If I launch via Commander 2.1 it's back to NA again. (There were several other german text corrections made in RUB which do not appear via Commander 2.1).

is it possible to make them compatible or did I made an error here?
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Old 10-08-05, 04:29 PM   #8
Beery
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Quote:
Originally Posted by Georg_Unterberg
It seems to me that SH3 Commander 2.1 overwrites some of RUB 1.44 german text corrections.
For example: RUB 1.44 corrected the NA to Obersteuermann.
If I play SH3 with RUB and without Commander 2.1 I see reports from "Obersteuermann". If I launch via Commander 2.1 it's back to NA again. (There were several other german text corrections made in RUB which do not appear via Commander 2.1).

is it possible to make them compatible or did I made an error here?
You didn't make an error. This is something that's in the works. Very soon you won't see this issue anymore. The next version of SH3 Commander will remove all SH3 Commander's en_menu.txt and de_menu.txt files, so that whatever pre-existing modded version of these files takes precedence and the necessary SH3 Commander-based changes are added on a piecemeal basis (i.e. by adding text to the file rather than replacing the entire file).

This change keeps all the good stuff in SH3 Commander, it also keeps any good stuff that's in the *menu.txt files that you were using before using SH3 Commander, plus it saves a bunch of megabytes in terms of the SH3 Commander download.
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Old 10-09-05, 01:36 PM   #9
kiwi_2005
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Berry, ive just install your RUB1.44 mod and i know this next question is going to drive you insane, but where is the file i can DL so i can see my sub when submerged. I have the Default water mod with the EvColors files but i remeber you saying (when i had the same problem with 1.43 that we also need another ??? file as well. What was that file. Thanks
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Old 10-09-05, 01:58 PM   #10
Beery
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You need the standard version of the scene.dat file.
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