SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-07-05, 11:01 AM   #1
stljeffbb1
Medic
 
Join Date: Aug 2005
Location: Wisconsin USA
Posts: 165
Downloads: 0
Uploads: 0
Default Class VII, IX, I, "U-A," and torpedoes

Hello everyone....I'm about 200 pages into Hitler's U-Boat War The Hunters, 1939-1942 by Clay Blair and there some things that become rather obvious IMHO....

1) German torpedos had massive problems early on, and this is not reflected in SH3....I know this because the only portion of the game I have played is 1939-1941, and I don't think I've seen but once a torpedo that explodes early; conversely, nearly every time I take a shot and it is true, it will hit the ship...

2) The Type VII (with no letter after the "VII") did receive a fair amount of work, even though it was inadequate for Atlantic combat (engine problems in particular)

3) The Type I boats (U-25 and U-26 if I remember correctly) also received quite a bit of combat (until they were sunk in 1940)

4) The type IX (again, with no letter) also was involved in a lot of combat

5) The "U-A" crusier (originally being built for Turkey but taken over by the Germans) also did some combat

6) Not to mention the "ducks" Type II boats also did a lot of work due to the fact there were not enough U-Boats to do the job.

....so, in my humble opinion, a few things need to be done to help the realism along....

- I've never seen "engine trouble" during a voyage (or any other issues for that matter)....it would be good to start including things like engine trouble into even the routine portions of the voyage. I could imagine that damage could be "made" to happen by altering the code to "appear" without being shelled

- The torpedos are way too reliable in the game...they must be made to not work nearly as much, especially by date (if we limit ourselves to the exact historical dates of the issues). Also, the depth setting should be inaccurate at times....ex. set the depth to 4 and 1/2 feet, but the actual running depth in the game should reflect when the torpedos ran too deep.

- It would be great to see the type VII, IX (I don't remember in the game if the original type IX is represented...sorry), I, and "U-A" in that order of importance

I apologize if these things have been covered in previous threads.....I assume many of these issues have been mentioned....I also realize that this is just a game, but if we are going to go for realism (those of us who want this), I feel we should do the best we can.....

Lastly, I bring this up in this forum because most of these things are mod issues.

Just my zwei pfennig

-Jeff
__________________
SH3 Cloning Library:
http://www.geocities.com/stljeffbb/CloningLibrary.html

:rotfl:
stljeffbb1 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:01 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.