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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
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So slow this game ! slow to load, slow to play and still slow to quit !! If i compare with COD, where all is so quick and clear, i think sh3 does not use by a good way the capacity of our computers.
Normal all this, you could tell me, sh3 has be done by amateurs, between two drinks ... |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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You really cant compare the performance of COD to SH3..
Two completely different games that use the CPU and memory completely different ways.COD,and for that matter any First Person Shooter game, does not have to track and compute as much as SH3 does.You have to figure al the ships,planes,etc etc that have to be tracked,loaded really sucks down a CPU and memory. So the performance will be apples and oranges to each other..simply uncomparable. |
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#3 |
Navy Seal
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Does COD model a global battle with thousands of units moving around in real time? Hmm?
Thought so :hmm: |
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#4 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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Not very fair or proper to charcterize the devs as amateur, say what you want, but poor form even if you are a very good modder.
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#5 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
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![]() Quote:
That's why also, when there is really something complicated ( lot of boats + explosions ), the frame rate begins still slower. About the form: yes, not fair ! But, when the dev team explain the game is like that because there are so much things to be calculated in same time; i cannot trust on a such explication and think the game has simply a abd configuration. I have perhaps a bad mind... ( we critic often what at least we like ...) Smile |
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#6 |
Pacific Aces Dev Team
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Well I id run a test some time ago by changing the campaign to have only one ship in the whole sea (No bases, no enemy, no friends...just your UBoot and a single merchant) and it still loaded slow and time compression was weird at 2048x (Modified by me to admit 2048)
My system: P4 @2.6 with 2GB DDR RAM and ATI XT PRO video card Conclussion: It is the damned graphics what takes so much of the memory and processing power. The millions of ships sailing around in the world simply cost almost zero in terms of processor usage (Hats off to the Dev team in this area ![]() ![]() And the graphics and detailed 3D interiors is also what makes the game be so big in your hard disk... So in conclussion, CAOD and SH3 dynamic campaigns are just a few lines of code in the exe, and do not stress your processor. It is the damned high-detail graphics what has not a very good engine and slows everything down. ![]()
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One day I will return to sea ... |
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#7 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
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no way is sh3 done by amatures, I havent been this excited about u-bouts since sh2
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#8 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
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Very very interesting, if you right and so it's worse what i thought, because you cannot imagine how much the graphics files are simply, poor and in very little quantity (always if i compare with other war games) In this condition, yes the 3D engine used must be very outdated |
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#9 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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Hmmm I apologize then Pascal. I have seen this sort of thing before, microsoft FS2000 was very slow and stuttered a lot...and FS2002 was much better even though both had very similar flight modelling. FS2002 was more optimised graphically. Thanks for the test Hitman...why doesn't the engine use mroe of our graphics card then?
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#10 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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So in short what you are saying is the games core engine was not properly optimized by the devs to handle all the games graphics,textures etc...?
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#11 |
Pacific Aces Dev Team
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Probabaly the graphics engine is not very refined, I have seen such things happen before in other games, like for example Sports Car GT (EA). This is something that can happen usually when NOT licensing an external, refined, graphics engine and the team has instead to develop their own one. UBI had not an engine for naval simulations, with a model of the sea and had to develop one starting from zero, and while it spared some cost, the result is not very satisfactory (The sea is horrible in SH3 when viewed from a certain altitude), as it usually happens with the first version of many programs (I don't blame the dev team for that, they did a decent job starting from scratch). EA's Sports Car GT engine later appeared in later evolutions in F1 2000, F1CS, F12001, F1 2002 and F1Challenge, and in this last version the engine is beautiful, runs very fast and uses teh processor well. But it is the result of 5 years of developement
![]() Watch Akella's engine in PT Boats...they are now in the 3rd evolution of their engine and that's something one can inmediately notice ![]()
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One day I will return to sea ... |
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