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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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This adds the missing Steinbarsch Walter Torpedo Icon to the Base and Sub Loadout Screens.
It also contains torpedo skins that are easier to identify the type of torpedo when fired (suited for those who play online and wish to know who fired what). T1 ![]() T1 Fat1 ![]() T2/3 ![]() T3 Fat2 ![]() T4/5/11 ![]() T1 Lut1 ![]() T3 Lut2 ![]() T7 Steinbarsch Walter ![]() Torpedo Icons ![]() To use the Steinbarsch Walter Torpedo for OFFLINE use only edit your topedo loadout on the sub of your choice in the basic.cfg, ie : [TORPEDO_TYPE0];T I (G7a) [TORPEDO_TYPE1];T I FaT I (G7a) [TORPEDO_TYPE2];T II (G7e) [TORPEDO_TYPE3];T III (G7e) [TORPEDO_TYPE4];T III FaT II (G7e) [TORPEDO_TYPE5];T IV (G7es) - Falke [TORPEDO_TYPE6];T V (G7es) – Zaunkönig I [TORPEDO_TYPE7];T I LuT I (G7a) [TORPEDO_TYPE8];T III LuT II (G7e) [TORPEDO_TYPE9];T XI (G7es) – Zaunkönig II [TORPEDO_TYPE10];TVII (G7ut) – Steinbarsch Walter Idx=10 Year=1939 Month=1 PrototypeYear=1943 PrototypeMonth=1 Renown=1500 [SUBMARINE_AMMO10];XXI Type=3 Version=0 ForeTubes=6 AftTubes=0 ForeResIntern=17 ForeResExtern=0 ForeResExtra=0 AftResIntern=0 AftResExtern=0 ShellSlots=10 NbYears=3 Renown=11 Year2=1945 ForeTube20=3 ;T1 ForeTube21=3 ForeTube22=6 ForeTube23=6 ForeTube24=4 ForeTube25=4 ForeResIntern20=3 ForeResIntern21=3 ForeResIntern22=3 ForeResIntern23=3 ForeResIntern24=3 ForeResIntern25=6 ForeResIntern26=6 ForeResIntern27=6 ForeResIntern28=6 ForeResIntern29=1 ForeResIntern210=1 ForeResIntern211=1 ForeResIntern212=1 ForeResIntern213=10 ForeResIntern214=10 ForeResIntern215=10 ForeResIntern216=10 Z01_20=12 ; IX/3 A01_20=9 A02_20=9 SuperCharger_20=-1 Snorkel_20=1262 Batteries_20=1269 AftBatteries_20=1269 Hydrophone_20=1272 Sonar_20=1274 Radar_20=1278 RadarWarningReceiver_20=1282 Decoy_Launcher_20=1287 SonarCoatings_20=1303 RadarCoatings_20=1305 Renown2=30000 Download http://www.git.com.au/~voyager_tek/M...on_&_skins.zip Update : To get the information on the T VII (G7ut) to show up in game on the "I" key torpedo load out screen goto your *\SilenthunterIII\Data\Menu folder and open the en_menu.txt file with notepad and look for this line: 631=T XI (G7es) Zaunkönig II||Propulsion: electric|Speed: 24knots|Range: 5,7km|Guidance: passive acoustic homing|Notes: A modified T5, less affected by Foxer. Never used in battle conditions, although late test results were promising. Hit enter at the end of "promising." and in the new line add the text below, copy paste: 632=T VII (G7ut) Steinbarsch Walter ||Propulsion: electric|Speed: 45knots|Range: 8km|Guidance: none|Notes: A modified T3 with a better battery and faster motor. Save file. Now to get the Torpedo at the Base go back to *\SilenthunterIII\Data\CFG\ and open ur Basic.cfg file. Look for these lines: [TORPEDO_TYPE9];T XI (G7es) – Zaunkönig II Idx=9 Year=1944 Month=7 PrototypeYear=1943 PrototypeMonth=11 Renown=1000 At the end of "1000" hit enter TWICE. at the new line add these lines to the Basic.cfg file. Copy paste. [TORPEDO_TYPE10];TVII (G7ut) – Steinbarsch Walter Idx=10 Year=1939 Month=1 PrototypeYear=1943 PrototypeMonth=1 Renown=1500 Save file. You have now just added 1 more Torpedo to the Base Armoury, well done ![]() |
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#2 |
Swabbie
![]() Join Date: Sep 2005
Posts: 13
Downloads: 1
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thanks for this gibs
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
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some nice work there mate, going to download
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#4 |
Bosun
![]() Join Date: May 2005
Posts: 64
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Nice job there Gibs! I always hated those blank spots. Thanks mate!
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__________________
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#5 |
Stowaway
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Yep, it was because of that issue in ur screen shot that drove me to fix this bug. It also allows us to now use 1 more Torpedo in our loadout, a nice 45knt Electric Torp.
The new T1 in my view ! ![]() |
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#6 |
Stowaway
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Update :
To get the information on the T VII (G7ut) to show up in game on the "I" key torpedo load out screen goto your *\SilenthunterIII\Data\Menu folder and open the en_menu.txt file with notepad and look for this line: 631=T XI (G7es) Zaunkönig II||Propulsion: electric|Speed: 24knots|Range: 5,7km|Guidance: passive acoustic homing|Notes: A modified T5, less affected by Foxer. Never used in battle conditions, although late test results were promising. Hit enter at the end of "promising." and in the new line add the text below, copy paste: 632=T VII (G7ut) Steinbarsch Walter ||Propulsion: electric|Speed: 45knots|Range: 8km|Guidance: none|Notes: A modified T3 with a better battery and faster motor. Save file. Now to get the Torpedo at the Base go back to *\SilenthunterIII\Data\CFG\ and open ur Basic.cfg file. Look for these lines: [TORPEDO_TYPE9];T XI (G7es) – Zaunkönig II Idx=9 Year=1944 Month=7 PrototypeYear=1943 PrototypeMonth=11 Renown=1000 At the end of "1000" hit enter TWICE. at the new line add these lines to the Basic.cfg file. Copy paste. [TORPEDO_TYPE10];TVII (G7ut) – Steinbarsch Walter Idx=10 Year=1939 Month=1 PrototypeYear=1943 PrototypeMonth=1 Renown=1500 Save file. You have now just added 1 more Torpedo to the Base Armoury, well done ![]() PS: The skins I have included you dont have to use, but the Loadout tgs (TMSTor00 & TMSTor001) you do. plus the TVII_G7ut.tga skin also. |
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#7 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
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:|\ Well look at this! Someone has already done it. Nice too.
Another great mod that slipped through the cracks. I never seen this one. I am surprised it could be enabled that easy via the CFG. Good job. that will make Axeman happy. ![]() |
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