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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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I'm interested in the differences of the modes of operation in the active hull sonar? What is the difference and uses of the Single beam, omni, and omni-rotational? What are the advantages of each? Where would you use them?
I have been experimenting but need more info. Sea Demon |
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#2 |
Engineer
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Have you read the DW manual? There is atleast part of info you want to find.
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#3 |
Commander
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With the MOD 2.01, the active world is completly changed from stock DW.
For subs and fregate. Lets talk about the fregate active because you ask for : Before 2.01, single beam use was very marginal. Just because omni rotational was VERY effective, even under the layer. So you detected (ping return) any submerged contact at 10 miles, and were able to see it on the sonar screen at 9 miles ... no need to use single beam in this case. But now, this is completly changed, single beam become the main tool to find submerged contact already detected by omni rotational. Here is the process : first, you use omni (rotational, never directional, only used if rotational is destroyed, that's all) you hear a ping return at 16kyrds, but you see nothing. So switch to single beam, and search again the ping return on every bearings, 20° per 20°. Once you get it, the same ping return at 16kyrds (or maybe less now if you closed the target), it will be MUCH more easy to find it : instead of 240° to search for a contact, you have just 20° now. So even if you don't see the contact, you have the distance (ping return gave you) and only 20° to search at. This way you will find it in some seconds, instead to use lots of time to find it on rotational on 240°. As I told you, the OMNI (...directional) is only used if your rotational is destroyed, because it is much less efficient. Now, the active sonar of the fregate (and subs...) need real train to use it corretly, with efficiency, for the good of DW. |
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#4 | |
Ocean Warrior
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Things like that. Sea Demon |
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#5 | |
Ocean Warrior
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#6 | ||
Sea Lord
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#7 | |||
Ocean Warrior
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Sea Demon |
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#8 |
Commander
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I think OMNI directional (and not rotational) is used only if rotational is damaged (no moving antenna needed on directional)
It is much less efficient than rotational. You can't compare this to buoys as it is totally different things. But if you are hit by a torp, you could lost more easily the sonar antenna, and then lost the omni rotational (an so the single beam). In this case, you could be happy to still have the omni directional, even if it have less performance. I didn't tested the omni directional so much, so I could have miss something ... This thread make me think I should test better this feature ... |
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#9 | |
Naval Royalty
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#10 | |
Ocean Warrior
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I'm hoping the game designers (Sonalysts) or any sonar expert can clear this up. Maybe a physics expert? This info would really help clear up a gap in understanding how to master this platform. Sea Demon |
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#11 | ||
Commander
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single beam is to find, not to update in any case (remember 20° is very narrow) Use OMNI rotational to hear the ping return, single beam to find the contact, use ATT on contact and switch back to rotational. And the target is trapped. only use directional (OMNI alone) if rotational is damaged. Quote:
You think you need a sonar expert to describe all the physical phenomenon to understand how to use it ? You do a mistake, for military business, the goal is to find the key procedures with existing options, not to lost time to try to understand how work each transistor of each materials. If you proceed as described above, and TRAIN this way, you will be much more deadly against subs than any scientist were ever with the same material. |
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#12 | |
Ocean Warrior
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![]() I know the principles of sonar, and no, I'm not trying to be a scientist about it. But I think my questions would help anybody trying to maximize the effectiveness of their FFG sensors. Learning how your sensors work in their battle environment is not a mistake. Just because I know how to use a submarine broadband and narrowband sonar, doesn't mean I'm going to be effective with it when dealing with a convergance zone. Maybe all three active modes on the FFG work exactly the same in all environments. Is there any truth in that? Sea Demon |
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#13 |
Commander
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Here is a "simple" mission where you could test your skill with a fregate =>
http://okof4.free.fr/missions/DW/MP4...locus_v1.31.mu I think nothing is better than a live test ![]() |
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#14 | ||
Naval Royalty
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About all I can say is that the different modes in DW bare some resemblence to some stuff I've played with in some computer models, but the DW modes are very vague, there's more to the stuff I've played with, which leads me to to believe that going into further detail with them might venture into the realm of the classified. I'm not really sure, though. Getting too specific with technical information in military matters is usually classified. The best thing I can think to do is experiment! |
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#15 |
Navy Seal
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Huh?
There is omni-rotational and plain old omni. Then there is single beam. And I beg to differ, I have found in stock DW 1.01 that single beam has been my main tool for finding subs. Use omni for general location and then single beam to find the sub. Omni-rotational is a waste of time i find. Any in real life omni-rotational is single beam sonar just moving round the 240 degree aperture very quickly. You can do it your self using single beam and then moving the beam after each ping. The way omni-rotational is portrayed by SCS in DW was for ease of use. |
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