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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
Uploads: 0
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Hello :-)
I was out of SH3 for few months, so many mods now :-) Very impressive. I remember old Jace11 and Nico RND files with fixes for non-spawning escorts/convoys........... Are these files still necessary ? I saw ImprovedConvoys by Jason885 - this is the same in action, like Jace and Nico files ? Sorry, I must to know, with my bad english it is not so easy to understand all this topics in proper discussion thread... Best Regards, and THANK YOU ! Stary Wuj |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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Jace11 and Nico RND files fixed the non-spawning escorts/convoys.
Jasons Improved Convoys made the convoys more historical accurate for just mension one thing. Wolfmann has also made a campaign mod who is really nice too. Both mods are really great and it's a great improvement from stock campaign files. |
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#3 |
Lieutenant
![]() Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
Uploads: 0
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Thank You very much.
Now I know everything :-) Stary Wuj |
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#4 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Ahh no the Jace11 and Nico RND files fix is no longer necessary (1.4) and conflicts with the improved convoys mod!
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#5 |
Lieutenant
![]() Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
Uploads: 0
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So, 1.4 resolves this problems ?
Great, thank You ! Good to know :-) Stary Wuj |
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#6 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Yup 1.4 fixed both problems so its all unecessary. I do suggest Ops mod or improved convoys though.
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