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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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Nothing true, just a game to take fun !
Japs website: VII.zip (password: players) In same spirit: sub 2A.zip ![]() ![]() |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Great Pascal!
![]() Rubini. |
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#3 |
Sparky
![]() Join Date: Dec 2003
Location: Glasgow, Scotland
Posts: 155
Downloads: 65
Uploads: 0
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looks good matey
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#4 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Pascal, you´re a genius!!!
The new type VII skin is amazing! Did anyone noticed Pascal has managed to fix that misplaced compass? It´s the first skinmod out that has adressed that issue. ![]() ![]() ![]() I´ll release a new updated Pascals_modpack in a few hours with all new stuff and more included, stay tuned. Have you seen the new new fish on the above posted screenshot? The new cap looks much more impressive ingame, btw, almost photo-realistic. ![]()
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#5 | |
Stowaway
Posts: n/a
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#6 |
Watch
![]() Join Date: May 2005
Posts: 19
Downloads: 0
Uploads: 0
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Whats left to texture now
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#7 |
Swabbie
![]() Join Date: Sep 2005
Posts: 13
Downloads: 1
Uploads: 0
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i do like the dials
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#8 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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![]() Pascal, is this fixable?
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#9 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Switzerland
Posts: 113
Downloads: 13
Uploads: 0
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good morning gentlemens i have some trouble with the new cap, inside the game i can not see the cap ![]() |
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#10 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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hehe i asked a similar question in another tread about the cap.
Unfortunately i´m the one who has made the screenshot ![]() but i haven´t any idea when they where that cap and when not. Putting different crewmembers on the bridge didn´t help. I guess i took the screeni in my career game...
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