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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
Uploads: 0
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how good are the graphics in sh3?
If there are community graphics mods for this game (like textures, particles, and of course new models) I would appriciate if someone could post some screenshots (imageshack). I am getting bored with SH3 because of the nonspecific non mission related career path. But the graphics in Sh3 suck me back in every time. I want to know at how well can DW be tuned up so that it looks modern and not like SubCommand with tweaks. |
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#2 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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http://www.dwx.ramius.co.uk/coppermi...s/album=5.html http://www.dwx.ramius.co.uk/coppermine/cat=2.html |
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
Uploads: 0
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I see, for I have to say for a fairly modern game the graphics standard is not satisfactory at all. But I suppose it's not the point and dev team was all about realism and not so much visual environment modelling.
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#4 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#5 |
Planesman
![]() Join Date: Sep 2004
Location: Olympus Mons, Mars
Posts: 184
Downloads: 115
Uploads: 0
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man, i used to play Red Storm Rising on my Commodore 64. that was merely colored pixels moving around the screen, but I loved that game.
now....if somebody could just mod Janes Fleet Command with DW graphics i'd be a happy monkey. |
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