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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Is it possible to create / add a new crosshair for the deck gun? Or maybe change the color/lumisoty? For distant targets, I'd love be able to see the centerpoint.
Something like this: http://sims.berkeley.edu/~fredrik/cu...gunsights.html |
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#2 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
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Bump - and I'd like to see where the crosshair graphic is stored, so we can get rid of it for realism.
Anyone have any ideas? |
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#3 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
Downloads: 0
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Hi, did not found yet the values or TGAs responsible for the crosshair in Deckgunview
![]() but if u want remove the binocs crosshair (i think the commanders didn`t have that green X in their binocs) it is a easy one.... Don`t know who found out that before, it was a modder from here.... :hmm: But here the way to get rid of that Crosshair in Binoculars: 1. open (save it before) your menu_1024_768.ini in your data/Menu Folder 2. Find this block: [G27 I12] Name=Viewport Type=1030;Static bmp ItemID=0x27000001 ParentID=0x27000000 Pos=32,730,960,586 Color=0xFFFFFF00 Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/bkgr.tga Crop 0=0,0,4,4 MatFlags=0x1 TexFmt=0x9 3. Just set a semicolon ";" before this line: ;Pos=32,730,960,586 4. then it looks so: [G27 I12] Name=Viewport Type=1030;Static bmp ItemID=0x27000001 ParentID=0x27000000 ;Pos=32,730,960,586 --------!!!(semicolon set there)!!! Color=0xFFFFFF00 Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/bkgr.tga Crop 0=0,0,4,4 MatFlags=0x1 TexFmt=0x9 5. Save and exit, thats all. Greetings Sale |
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#4 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
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The crosshair for the guns are a bit strange looking alright - they seem at a glance not to be tga's but something else like a sort of vector graphic.
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#5 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
Downloads: 0
Uploads: 0
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Yeah, that`s hardcoded like the Blank Area at the bottom of the NaviMapscreen!
Can`t get rid of that without a SDK! Bad, but would be great to have no crosshair at deckguns.... So ![]() |
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#6 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
Did anyone ever figure out how to get rid of that crosshair? |
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#7 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Bump
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