![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Soundman
![]() Join Date: Aug 2005
Posts: 144
Downloads: 0
Uploads: 0
|
![]()
one appears to be a pump (with the amount of time to pump the compartment under it), the other one that I've seen is a circle with a cross over it, and a time - I have no idea what it means, can anyone enlighten me?
|
![]() |
![]() |
![]() |
#2 |
Watch
![]() Join Date: Jul 2005
Posts: 24
Downloads: 0
Uploads: 0
|
![]()
I think the other one is the time until the compartment is completely flooded.
|
![]() |
![]() |
![]() |
#3 |
Planesman
![]() Join Date: May 2005
Posts: 186
Downloads: 0
Uploads: 0
|
![]()
That's exactly right. If the flooding time goes to zero before the pumping time goes to zero in any one compartment, it's game over, man, game over. If the flooding number is less than the pumping number, then you have to improve your damage control, fast!
|
![]() |
![]() |
![]() |
#4 |
Soundman
![]() Join Date: Aug 2005
Posts: 144
Downloads: 0
Uploads: 0
|
![]()
OK, thanks. back to the war.
|
![]() |
![]() |
![]() |
#5 | |
Watch
![]() Join Date: Jul 2005
Posts: 24
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 | |
Planesman
![]() Join Date: Jun 2005
Location: Quadrant DB22
Posts: 198
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
.-. --- ..- --. .... ... . .- ... .- .... . .- -.. |
|
![]() |
![]() |
![]() |
#7 |
Watch
![]() Join Date: Jul 2005
Posts: 24
Downloads: 0
Uploads: 0
|
![]()
It's done by the damage control team.
|
![]() |
![]() |
![]() |
#8 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
|
![]()
But adding more people to the space helps with the flooding.
|
![]() |
![]() |
![]() |
|
|