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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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I am in the middle of a great patrol, anyway my lookouts spot a merchant, at long range and ahead of me, so I pick up speed and increase time compression a bit. So when i get closer and have a look, I find the merchant is not moving at all, I continue for a while longer she is still dead in the water, so I put a fish in to her.
What could have caused this AI behaviour ? |
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#2 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Damage from a storm is one possibility. Imagine she had engine problems or damage and lost contact with her convoy.
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#3 |
Planesman
![]() Join Date: May 2005
Posts: 186
Downloads: 0
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Strictly speaking, it's quite possibly a glitch in the code. But in keeping with the reality of the game, you can pretend that it could be engine trouble, it could have been hit by an airplane or another sub , it could be storm damage, a man overboard, etc.
Take the gifts when you can get them! |
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#4 |
Pacific Aces Dev Team
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I've found they're never actually stationary, even though they're reported as doing 0kts. They actually doing a fraction of a knot, and this is rounded down to 0 (or "Stationary" in contact reports). It's worth bearing that in mind if you follow up a contact to a "stationary" vessel some distance away.
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#5 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
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tea time...
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#6 |
A-ganger
![]() Join Date: Jul 2005
Location: Pittsburgh
Posts: 79
Downloads: 1
Uploads: 0
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I'm not so sure they are AI glitches....I actually came across a C2 that was listing and had a fire going on one of aft cargo piles....it was doing 1 knot.....I assumed it was a victim of an air attack, and put it out of it's misery!
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