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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Aug 2005
Location: Wisconsin USA
Posts: 165
Downloads: 0
Uploads: 0
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Hi everyone....check out the SH3 cloning library website!
![]() http://www.tekcities.com/stljeffbb/CloningLib.html The JU 87 is there now....however, I can only upload a total of ten objects for now. It's going to take me a while to best figure out how to clone the ID's, and then learn how to edit the object with hex editing alone. ![]() -Jeff |
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Excellent! This is a great step in adding to SH3's roster.
In the meantime, is there any extra unit which the JU 87 can represent, possibly after hex editing? |
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#3 |
Medic
![]() Join Date: Aug 2005
Location: Wisconsin USA
Posts: 165
Downloads: 0
Uploads: 0
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Hi AG124.....well, it currently acts like a JU 87....you can change the type of bomber it is by changing some of the numbers in the .cfg file if I remember correctly......I'm not remembering exactly where, but I know this can be done....one cuold also change the loadout, and even add ships guns to the plane's front pylons and this should act differently from the original.
Certainly, with hex editing, one can do a lot.....sergbuto has manipulated a couple of planes and morphed them into others....I'm not 100% sure how he did it quite yet, but I'm getting there... -Jeff
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SH3 Cloning Library: http://www.geocities.com/stljeffbb/CloningLibrary.html ![]() ![]() |
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#4 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
Uploads: 0
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do the cloned objects have a possibility of using their own skins?
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#5 |
Medic
![]() Join Date: Aug 2005
Location: Wisconsin USA
Posts: 165
Downloads: 0
Uploads: 0
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Hi Type941...
Yes, I think so....I've seen others talk about this possibility....I just have to learn how to do it.....check out my comments over on the ORZEL cloning thread At this moment, I'm cloning the Evarts DE....wish me luck! I'm concerned because the hex ID list that Sansal put on the thread are missing some of the numbers in the sequence (34, 35, 36, then 39, etc.).....however, I also notice this using the Lurbz DATNav tool....I'm hopeful all of the IDs are there... -Jeff
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SH3 Cloning Library: http://www.geocities.com/stljeffbb/CloningLibrary.html ![]() ![]() |
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