![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Nub
![]() Join Date: Jun 2005
Location: St Louis Missouri
Posts: 2
Downloads: 0
Uploads: 0
|
![]()
Any modders tackled the following bugs for the end game subs.
IXD2 external torpedoes blacking out upon reload XXI Batteries never fully charge. Personally these two issues alone have caused me to lose interest in the game as a whole. Not that I didn't spend a good 6 months of my life engrossed with it. Naf |
![]() |
![]() |
![]() |
#2 |
Helmsman
![]() Join Date: Aug 2005
Location: Sydney, Australia
Posts: 105
Downloads: 0
Uploads: 0
|
![]()
Ok well thanks for playing anyway.
See ya. |
![]() |
![]() |
![]() |
#3 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
|
![]()
Always wondered why the community patch 1.4 beta test team missed those imperfections !
![]() |
![]() |
![]() |
![]() |
#4 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
||
![]() |
![]() |
![]() |
#5 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
If these issues were so important, why didn't anyone talk about it at the time? I was all over the forums back then, and I never even knew this was an issue untill weeks AFTER the 1.4 patch was released.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
|
![]() |
![]() |
![]() |
#6 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
|
![]() Quote:
http://www.subsim.com/subsim_files/patches.html Then, use the Tweak Sub utility (be sure to follow the special instructions in the readme ![]() ![]() |
|
![]() |
![]() |
![]() |
#7 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
|
![]() |
![]() |
![]() |
#8 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
|
![]()
Having 26 torpedoes in the game, I think, is ok. I know U-boat.net says 24, and I pondered this really hard. I created a thread about it and I was then shown a report of from a Type IXD2 that actually carried 27 torpedoes.
After some searching I again found the report. It was U-199. Here is her torpedo loadout: Torpedoes – 27 carried, stowed as follows: 12 air in upper-deck containers (six on either side). 4 electric in bow tubes. 4 electric in bow compartment bilges. 2 electric in bow compartment floor plates. 2 electric in stern tubes. 3 electric on after torpedo compartment floor plates. Here is the rest of the report: http://www.uboatarchive.net/U-199INT.htm Type IXD stats: http://www.uboat.net/types/ixd.htm After reading that report, I just came to the conclusion that having 26 fish in the game is acceptable; especially after seeing that they actually were able to cram 27 onboard. ![]() |
![]() |
![]() |
![]() |
#9 |
Nub
![]() Join Date: Jun 2005
Location: St Louis Missouri
Posts: 2
Downloads: 0
Uploads: 0
|
![]()
I don't mean to say this game is poor or anything. I certainly have recieved my $40 worth plus much more.
It is worthwhile to note that if one goes back to the dev questionairres posted prior to launch there is a lot of content they mentioned that isn't here. Over all a good sim, however for me, do to the pre-release hype it failed the expectation gap set for it. Considering the competition (none) I'm glad I purchased it, and will purchase SH IV when I see it. I noted the complaints about the IXD2 reload issue, and the XXI battery recharge issue mid Julybut do to the fact that I was diligently playing a career from 39 on, and am frequently out of town so it took me a great deal of time to earn my IXD2 and realize the bug in fact existed. I am an information systems auditor here in the US and frequently work with IT professionals evaluating their chnge management procedures(AI 6 for those of you familiar with COBIT), thus as far as I can tell these bugs were either: A)not noticed, implying during testing these subs were not tested in campaign games. or B) It was noted and a decision was made not to fix it. Both are quite a bit disturbing to me as a consumer. I don't blame the community test team...as I wasn't even aware there was one. I will work with what I'm given and SHIII fits the bill quite nicely under most conditions. Naf |
![]() |
![]() |
![]() |
#10 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
This was not a case of apathy or indifference on the part of the playtesters or the developers. It was a case of the problem being so rare that hardly anyone could have noticed it - even those who were actively searching for bugs. Plus, those who did notice it were a very tiny minority, and their voices were not heard in forums that were so full of other messages.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
|
![]() |
![]() |
![]() |
#11 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
U can download the latest fly swatter, it will kill all the bugs you find in a submarine.... :rotfl: :rotfl: :rotfl: :rotfl:
|
![]() |
![]() |
![]() |
#12 |
Helmsman
![]() Join Date: Aug 2005
Location: Sydney, Australia
Posts: 105
Downloads: 0
Uploads: 0
|
![]()
(In the distance, a wolf howles.)
|
![]() |
![]() |
![]() |
#13 | |
A-ganger
![]() Join Date: Apr 2005
Location: No(r)way
Posts: 74
Downloads: 30
Uploads: 0
|
![]() Quote:
Just my type of humor. Got to dry some tears.
__________________
Don't let them see you come |
|
![]() |
![]() |
![]() |
#14 |
Gunner
![]() Join Date: May 2005
Posts: 98
Downloads: 27
Uploads: 0
|
![]()
So.... are there fixes for this by just a *.cfg mod?
|
![]() |
![]() |
![]() |
#15 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|