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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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I was wondering how you usually set your torpedoes to hit while on patrol. I like to use impact fuses when I have about a 90' shot at my target, or when the sea's rough. Magnetic, OTOH, has the obvious advantage of not requiring a good bearing in relation to your target. I think I prefer impact by a slight margin because it seems to do more damage and because there's little risk of premature detonations. How about the rest of you? Is it true that impact shots are more powerful, and if so, is this historically accurate?
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#2 |
Medic
![]() Join Date: Apr 2005
Location: North Carolina, USA
Posts: 159
Downloads: 22
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I don't know about historical accuracy, but as far as my experience with this sim, I agree with you 100%. If I can maneuver for a ~90 degree shot, I set impact pistol for 1/2 to 2/3 of the target's draft, aimed at fuel bunkers or engine rooms. In calm seas, I will often take a high oblique magnetic shot, set for 1.5 meters below the keel. In high seas I eschew high angle shots and break contact, race ahead and set up for a 90 degree shot with impact pistol.
JBC |
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#3 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
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I prefer impact setting
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#4 |
Stowaway
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Magnetic all the way, all 1 shot 1 kill. All set to 0.4m below keel.
Luv it ! ![]() |
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#5 |
Planesman
![]() Join Date: May 2005
Posts: 186
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The big advantage to the magnetic is that you can send one under the keel at pretty much any angle. The under-the-keel shots deliver more destructive power than impact torps.
But, magnetic torps have a problem with rough weather, and seem more prone to premature detonation. My preference, to destroy a ship under ideal conditions, would be magnetic triggers. If I wanted to merely get a torpedo hit, I would choose impact under ideal conditions. Under less-than ideal conditions, I would choose magnetic to get a hit, unless there's heavy waves, then my preference goes back to impact. |
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#6 |
Silent Hunter
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0.4m? I've always set them to 1m below the keel, as the manual recommends. I guess I'll have to try that myself.
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#7 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
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It all depends on the sea state and my AOB.
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#8 |
Lucky Jack
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I usually play games purely for entertainment, so it doesn`t matter if I dont get the best results.
That´s the reason I usually use impact fuses, I found it more entertaining to see the target ship slowly cutting it`s speed, slowly starting to take on water and start to sink. With magnetic fuses, I found there`s not as much entertainment on watching the ship go BOOM, split in two and sink rapidly. Oh, I also hope that the ship dont sink after my 1st torpedo, I just want it to go to full stop, sink a little but not completely. Then I can maneuver myself to a perfect angle, surface and pretend to be in the scene of Das Boot, where they launch another torp to finish off the tanker. ![]() |
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#9 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
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What I can add is that I, except for rough sees, always use magnetic keel shoot for smaller ships. You will be sure that one ship = one torpedo. I love the sight of a coastal or small merchant when they sink elegantly as if they are sailing deaper and deaper (without an angle to the sea surface).
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#10 |
Seaman
![]() Join Date: Aug 2005
Location: Classified
Posts: 41
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The benefit of a magnetic fuse is that when the torpedo is detonated under the boat the full force of the blast is vented up into the ship, hopefully ripping out the keel and causing mass flooding.
Magnetic fuses were unreliable in the early days (Admiral Donitz issued a bad on their use even), also the magnetic fuse can be prematurely triggered in high seas. Another problem with high seas is that the the targets depth below water line is fluctuating meaning you may hit the hull or go too deep to trigger the fuse. The impact fuse is given to not work at AOB over 60/120 I would suggest. I tend to use impact against convoys now, that way if you miss your original target you stand a chance of getting another ships (which could have a different keel depth). If it is a single target and the conditions are good I will use magnetic everytime. I also use impact against the big tankers because their depth below keel seems to be a function of payload and they have a horrible shaped keel with seems to screw me up quite a bit to! |
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