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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
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In the stock game (game without any patches) it was said that the range of the T2 torpedo (G7e) was too short when compared to real life (something like 1800m vs 5000m). A mod was made that extended the range to a realistic level.
Was this fixed in patch 1.4b, or do I still need to apply the T2 range mod? |
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#2 |
Helmsman
![]() Join Date: Aug 2005
Location: Sydney, Australia
Posts: 105
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I think the reason its changed is so its in proportion to the view distance of the horizon.
The view distance is curbed so your computer doesnt implode, and the torpedoes i assumed are curbed to fit this. |
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
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I think there were some mods made that fixed this issue..not sure.
Maybe someone will be able to point you in the right direction for it. |
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#4 |
Eternal Patrol
![]() Join Date: Apr 2005
Location: U.S.
Posts: 202
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Zero Niner, patch v1.4b extended the range of TII's to about 3000-meters, but still not the correct range of 5000m.
There's a small patch to fix the range, at Terrapin's site (http://U-Boot.RealSimulation.com) in the SH3 Mods 'general-section'. The filename is: T2RangeMod.rar It's an older mod but works fine with SH3 v1.4b The mod is setup to auto-install the torpedo fix (file: torpedo.sim) to your SH3 folder. I think it's better to backup the v1.4b torpedo.sim file 1st, extract the mod to a desktop-folder, then install by hand.
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Avg. Joe |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
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Thank you.
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#6 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
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#7 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
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I think all the ranges for terpedos are off, I have had differant torps stop long
before they were supposed to |
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#8 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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