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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jul 2005
Location: Düsseldorf
Posts: 124
Downloads: 0
Uploads: 0
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Ever noticed, that if you are near anything really fat, something like a convoy or a task force and you have time compression up round 256 to 1024 the game gets a bit slower and the time passes by sometimes really slow ? Best indication that something big is shipping in your vicinity... get dived, stop the engines and let your ears circle 360°... in 90% of all cased I found a convoy or a TF... okay it´s not worth Iron Man rules, but it boosts up your career if you get bored of sinking lonely merchants
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U-Boot Spezialcocktail :-) |
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#2 |
Watch
![]() Join Date: Jul 2005
Posts: 24
Downloads: 0
Uploads: 0
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Yep, I use that tactic.
It's caused by the game engine updating the ship positions more regularly and thus, each game "cycle" takes longer to process. If you carry on at the higer TC with the game jumping about your more likley to experience the ship spotted at 50m range problem that a lot of people have. |
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#3 |
Lucky Jack
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Lol, my game is so slow on 1024 that if there would be a convoy or TF near, my computer would unplug itself and jump through the window to make a suicide.
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#4 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
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I use that also. If I am at 1024 and it starts chugging, I know something big is close by.
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#5 |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
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Me too. It's kind of sad.
There's supposed to be a tool that speeds up the framerate on the navigation map. http://edseek.com/archives/2005/05/0...urvival-guide/ You can tweak the Shader P value and that's supposed to increase framerate. I don't know if it removes the stutter at 1024x or not, since I haven't had time to try it.
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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