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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Aug 2005
Posts: 47
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its early 44 and im in a XXI..
i snuck into scap flow to find... a destroyer... YAY! what a waste..!! I did sink 4 other destoryers getting in though hehehe |
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#2 |
Captain
![]() Join Date: Jun 2005
Location: Adelaide, South Australia
Posts: 487
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One thing did you search everyplace in Scapa or just near the town of Scapa?
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#3 | |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#4 |
Sailor man
![]() Join Date: Aug 2005
Posts: 47
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last time there was a Fiji light cruiser... but not this time
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#5 |
Silent Hunter
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That doesn't surprise me. For most of the war you'll need to manually add ships to Scapa Flow with the mission builder if you want to see anything worth sinking. Try giving them less than 100% chances of spawning so that it doesn't become totally predictable.
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#6 |
GWX Project Director
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I just visited there after installing RUb 1.43 and my type II sailing from Kiel....
.... ran into a whole sub hunter-killer group of 2x DD, 1x corvette and a light cruiser... It was late September 1939. I kept end-on to them to keep my ASDIC profile low and thanked God for the big waves... nearly ran my batteries dry running silent to get away. It took about 4 hours. |
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#7 |
Silent Hunter
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The game seems a bit defficient with regards to this. It's so eerie to sail into a harbor that's practically deserted, especially if it was historically a major base like Scapa Flow. I have a book with a photo of the anchorage there, and it was literally crammed with major warships, from 3-stack cruisers to a Nelson/Rodney battleship.
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#8 |
GWX Project Director
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roger iambecomelife I concur. Apparently some harbor content will need to be scripted there.
I know Rubini is working as hard and as fast as he can populating the more famous areas.... but its a BIIIIIIG place, the Atlantic. The RUb Mod version 1.43 includes an OPS mod that put SCORES of new ports, airbases, and cities on the map. BTW iambecomelife, I love your smoke mod and still use it! Thanks! |
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#9 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
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What is the OPS mod? I've been adding new harbours/ports & cities, if someone else is doing it I may as well stop, or there will be lots of conflicts when people script missions etc.
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#10 | |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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I think you have to download RuB1.43 to see what's up, though, unless someone working on that wants to explain what's been done so far.
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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