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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
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Is there a way to make ai ships engage each other at greater ranges? Ive set up a mission where German and British battleships should exchange broadsides but they simply wont engage at ranges greater than about 4000 meters. Plus, i'm very disappointed at the Bismarck's surviveability.
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#2 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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I don´t know if it is because I use RUb 1.43, but in my test mission they engage at 6000m. Perfect weather, 1.Jun.1941, 12:00, no wind. There´s the Bismarck (docked) and the King George. It´s 8000m away and drives towards the Bismarck. The Bismarck almost immediately detects it, but waits until it´s 6000m away...
Please try this mission and let us know the result. http://home.arcor.de/gizzmoe/files/Bismarck_Test.rar Also please send me your mission, the address is gizzmoe [at] gmx.de. |
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#3 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
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It could be that SH3 uses the maximum range of the secondary armament for calculation of the engagement distance. But that´s pure speculation...
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#4 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
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Moved to the Mod forum.
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#5 |
A-ganger
![]() Join Date: Nov 2002
Posts: 79
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There's a Work In Progress mod to increase the visibility range in the sim.
See the 'Can this be a work-around for the 8 KM visibility?' thread. Basically it increases the 'simmed area' around the boat to about 17km or so. So the U-boat can spot smoke from enemy ships at that range, instead of the 7km max we have now. This may solve the problem of battleship ranges as well, since with the visibility maximum range increased, the detection and firing ranges of the AI ships could be increased as well. One drawback I can foresee is that it may not be possible to increase the firing range of battleships without increasing the firing range of destroyers as well. So we could find our U-boats being detected and fired at on the surface by destroyers at ranges of about 15 km! Although the 4.7" guns of a destroyer could fire that far (max range of a 4.7" gun was 17 km), the lookouts are unlikely to spot a surfaced U-boat at that distance due to the curvature of the earth hiding the low silhouette of the boat from the destroyer's view. Also, the fact that the AI gunnery is unrealistically accurate in SH3 would be a problem at longer ranges. |
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#6 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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#7 | ||
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
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#8 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
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In the folder data/cfg open sim.cfg and change
[AI Cannons] Max error angle=3 ;[deg] Max fire range=6000 ;[m] Max fire wait=12 ;[s] to Max fire range=8000 I think more is not possible, but i haven't tried so far. |
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#9 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
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Ok, changed the range to 8000 and set up a mission. 2 Nelsons and 2 Revenges on one side, 7,800 meters away sit 4 Bismarcks. I started the mission. They engaged almost immediately (this is at high noon with clear weather). Problem is that only a couple ships on either side engage, the others dont even turn their guns toward target, maybe this has something to do with the crew rating. They are all on veteran now.
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#10 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
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Thanks, Commander, that worked.
Now the next question... Why is there a 6000m limitation? The RUb team has changed "Max error angle" but kept the 6000m limit. There must a good reason, I guess, but I don´t see it... :hmm: |
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#11 | ||
Watch Officer
![]() Join Date: May 2005
Location: Norway
Posts: 333
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It's pretty amazing to read how far away the warships of that era were when they were fighting each other. Here is a link to the history of Bismarck:
http://www.bismarck-class.dk/bismarc...ationhist.html And look at these two quotes from that site: Quote:
Quote:
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#12 | |||
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
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#13 |
Watch Officer
![]() Join Date: May 2005
Location: Norway
Posts: 333
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Quite strange. I live about 13 km from where I work. I've been trying to picture myself hitting the office complex from my house, but I can't see it happening... :rotfl:
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#14 | |
Silent Hunter
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Location: Germany
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#15 | |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
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