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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: May 2005
Posts: 477
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A tonnage randomizer?
The way this thing works, you would have to randomize and load SH3. If you wanted to randomize again, you would have to save, exit SH3, randomize and reload SH3. You would not be able to make changes on the fly because SH3 loads the necessary files at startup ( ![]() With a bit more work, I can (I think) randomize the saved game log entry for a bit more variety. Anyone interested in this before I spend a whole bunch of time re-writing what I've already got? Just in case anyone asks, this would be a background application similar to SH3 Commander, but much simpler. |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
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If you can find a way to do it and keep from having to exit the game and restart all the time then Im all for it.
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#3 |
Mate
![]() Join Date: Jul 2005
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sounds vary interesting i would love to play with it.
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#4 |
Commander
![]() Join Date: May 2005
Posts: 477
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It's not possible. I've tested it in every possible configuration I can think of, and the files are loaded at game start. The files can be accessed and changed on the fly (the changes even show up in the recognition manual), but they won't be recognized until the next time you start the game.
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#5 |
Mate
![]() Join Date: Jul 2005
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recognized for each new patrol would be fine I think
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#6 |
Commander
![]() Join Date: May 2005
Posts: 477
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That's already been accomplished with SH3 Commander.
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#7 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
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Sounds good to me.
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#8 |
Planesman
![]() Join Date: Jun 2005
Location: Quadrant DB22
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Sorry if this is a silly question, but what exactly does a "tonnage randomizer" do?
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#9 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
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I think that would be cool
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#10 | |
Commander
![]() Join Date: May 2005
Posts: 477
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![]() Quote:
![]() Seriously though, it would change the value of merchant ship tonnage before you start the game to something like plus or minus 15% of the original value. I could also add the small chance that you get a very small ship, or a much larger ship than normal. For example, say the base tonnage for a small merchant is 2,400 GRT. This program would change that to a random number between 2,040 GRT and 2760 GRT before the small change that SH3 applies. I could make this range even bigger if desired. You wouldn't know what the number is unless you look at the recognition manual or sink a ship. |
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#11 |
Samurai Navy
![]() Join Date: Mar 2002
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Sounds like a ton of work for the tonnage to change a bit.
Might be cool for those with seriously beefy systems, but it takes more than a minute to load the game, then another minute to load a save on my system. Way too long to do it more then once a day for me.
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#12 | |
Commander
![]() Join Date: May 2005
Posts: 477
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![]() Quote:
The best current system to change tonnage uses SH3 Commander and only changes it once a patrol. This program could have the potential to change it several times during the same patrol depending on how often the user exited and restarted the game. I do this quite a bit because I only get a little bit of time at a single sitting. The stock game never changes the tonnage through out the war, so even the once a month method as in SH3 Commander is better, IMHO, than the stock game. I can also scramble the numbers in the log. It would be after the fact, but it could add some more variety. I haven't written this part of the code so it would require a bit more effort. |
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#13 | ||
Samurai Navy
![]() Join Date: Mar 2002
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To each his own I guess. ![]()
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#14 | |
Sparky
![]() Join Date: Dec 2003
Location: Glasgow, Scotland
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#15 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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Stupid question, how could the u-boat crews know exactly how much their victims weighed?
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