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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
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I just came home after a long, icky patrol west of Brest...
On my way to the grid, we find a small merchant. The weather is fine, so we man the gun to go kablooey on'im. KABLOOEY! he said, and the mandatory red wreck-icon appeared on the map. Then we patrol the grid for three days, and patrol another for two days. "Brum brum brum" says the convoy that we finally pick up! "Clang" says three duds. "BOOM" says four that aren't. The T3 is listing like a devil, and a C2 breaks in half. Finally, the T3 stops its engines... about 20-30 degrees to its starboard. We wait as the convoy and its merchants disappear... but the SO contacts are annoying, and I only want a warning if the warships get near... so we build up distance, and mark the spot on the map (though another red icon has already appeared). "Chugga-chugga-chugga" says my electric engines in a muffled fashion. After about five hours, we return. The storm is still raging, and external camera-forward, what do I see? I don't see a tiddly tool. THE T3 IS GONE. GONNER. AWAY. I search like a rabid dog by external camera as much as by u-boat. NOTHING! NOTHING! ![]() ![]() ![]() The T3 is lost.. I SAW it, it would sink within a day, maximum! It has probably drifted away. What's the current about here? The current shouldn't be that strong, and in any way, I was travelling in the direction of the current before I headed back, on the surface! But okay.. okay... at least my crew and I know we slapped that convoy hard. Return to Brest. "Weeee!" the women shout to us. "Weeee!" the men shout to us. Sailors sail many seas. So, back to the summary... WHAT?! 2,400 tons sunk?! " 1 " (ONE) ship sunk? I'll KILL someone for this! THERE WERE TWO DEAD ICONS! ![]() It's no good to the men's morale to see their captain cry.
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#2 |
Stowaway
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B(ugg)dU didn't think your claim was valid.
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Keep up the good work !
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#4 |
Seaman
![]() Join Date: Apr 2005
Location: AO7764
Posts: 39
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Be more aggressive!
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#5 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
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unable to comply--not enough crew in the tonnage registering department
reckon a friendly aircraft might just have popped in and finished it of whilst you were maneuvering..
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#6 | |
Seaman
![]() Join Date: Jul 2005
Location: Dover AFB, Delaware
Posts: 36
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#7 |
Wayfaring Stranger
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I don't think i've sent a single radio message since i got out of training. I just don't see the point of announcing my presence to the enemy. aiBDU never complains...
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![]() Flanked by life and the funeral pyre. Putting on a show for you to see. |
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#8 |
A-ganger
![]() Join Date: Jul 2005
Location: Wilton, NH
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If you go a certain distance away (16km sound right to folks?) any damaged ship will repair itself and scoot off to who knows where.
Though I do not agree, you do not get credit for any sinking ships you are not there to see. You also get no assumed kills, which I find troublesome because in the war, even severely damaging a small ship was considered a kill because it was considered they'd not be able to get back to port. What do you suppose they did with ships that had their propellers shot off? Tugged each and every one back to port, from the middle of the Atlantic? Whether you consider it a bug or a design choice is up to the beholder, but I actually consider it the latter...else they'd have to keep track of sinking ships all over the map, and collisions thereof, which would likely slow down your game -- instead of just recording what should be happening within the 'bubble' around your sub. |
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#9 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
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The MAIN problem here is that I got two red icons; I got only one kill at BdU.
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#10 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
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I'd shoot them at BDU.............
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#11 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
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"After about five hours, we return. The storm is still raging, and external camera-forward, what do I see?
I don't see a tiddly tool. " You say there was a storm raging? Then I would say it is more likely the storm itself sank the crippled ship before it sank due to the damage you caused.Hence you get the marker but no credit for it. I have had this happen to me as well..I attacked a merchie in a storm and the ship capsized due to the storm before I could get the final blow in.The sunk marker appeared on the map but because I did not make the killing blow I get no credit for it.I guess it sucks but such is the way of war. So no bug here to me...more like just bad luck. |
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#12 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
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No, there was NO marker for that ship! Only a red one for the C2! Two markers on the entire map, one c. merchant and one C2.
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#13 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
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At least you have the deep satisfaction of knowing you served the Fatherland...
![]() Oh yeah...Sorry, Leutnant Bruno Stachel . ![]() |
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