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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jul 2005
Posts: 55
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I'm actualy playing around on that file for to make the sub pen
avaible and i am curious to know if some of the bigger mod around have that file ('Campaign_LND.mis') modified or not ? As i've said i've based my tweaking on the file given in the RuB 1.42 but i'm not sure it was modified at first ? Seems it get some people interested to start their mission under those concrete protection, and i'm curious to know if i can make a file that could be used everywhere and without troubles with the great mods done around. Or if i should better do a "HowTo" text file regrouping all the possible German Naval Base Longitude, Lattitude, Heading values for Sub Pen and explain how to replace those values in the file used by any mod the players would be using. Thanks in advance for any information. Stavinsky |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi Stavinsky,
The LND layer on RUB 1.43 is heavy modified. I think that you have to edit it and replace the sub start position with the sub pens coordinates. I'm waiting your work. Please post a link, ok? Rubini. |
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#3 |
Mate
![]() Join Date: Jul 2005
Posts: 55
Downloads: 1
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Thanks for the fast answer.
German sub pen localisation file I hope it's usable and easily integrated. If you need different place,like in case the sub pens i point are used by the modification, just tell me and i will do the necessary test to get a new position. I think i will perhaps even start today and record the position for every sub pen avaible in those naval bases. Stavinsky |
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Stavinsky,
I will look in. Great work. Feedback later! Thanks, Rubini. |
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#5 |
Gunner
![]() Join Date: Apr 2005
Location: La Spezia Italy
Posts: 93
Downloads: 3
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Rubini, Stavinsky
you guys done an awesome work!! ![]() ![]() I love playng my sub starting from the pen watching traffic around me and the others sub under the cover....... Please give us a new harbour traffic with UBoats starting from the pen for RUB1.43....... By the way i'm waiting for it with the intention to implement Ops mod files only toghether with traffic mod and "Pen mod" will you think it should be possible? My sub for a file......... ![]() Thanks again!
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"Six Italians, dressed in rather unusual diving suits and equipped with materials of laughably little cost, have swung the military balance of power in the Mediterranean in favour of the Axis". Sir Winston Churchill, on the sinking of HMS Valiant and HMS Queen Elizabeth by Italian Combat Divers ![]() |
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#6 |
Admiral
![]() Join Date: Sep 2001
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You don't need to know the latitude and longitude, you just have to open the LND file and move the naval base markers to the corresponding and chosen start location in the various ports. The central dot of the base defines where the player starts.
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Scirè,
With the help of Stavinsky in the next version of traffic mod ( wich also comes with a RUb 1.43 compatible version) the player uboat will starting in sub pens where they exist, ok? ![]() Rubini. |
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#8 | |
Gunner
![]() Join Date: Apr 2005
Location: La Spezia Italy
Posts: 93
Downloads: 3
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![]() Quote:
![]() What a wonderful (SH3) world with your mods!!
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"Six Italians, dressed in rather unusual diving suits and equipped with materials of laughably little cost, have swung the military balance of power in the Mediterranean in favour of the Axis". Sir Winston Churchill, on the sinking of HMS Valiant and HMS Queen Elizabeth by Italian Combat Divers ![]() |
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#9 | |
Mate
![]() Join Date: Jul 2005
Posts: 55
Downloads: 1
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![]() Quote:
It's easier when you have a "fixed" value that you know is working well with every sub (because of size) and have the right heading when you move your "south" oriented base into a "west" oriented sub pen. Actualy to collect those data i've to do it almost the way you describe it. instead of moving the base i created a mission and put submarines in them (ixd2) in every sub pen, and tweak their position until i'm satisfied with their placement. The troubles is that if you are lucky you can do it in 2 try (even got some sub perfectly placed in 1) but the maps don't show clearly the sub pens open space inside so it's more like 3-4 try until you get the sub in a satisfactory positions inside the sub pen. That's why i started referencing at least one place in each harbour. But when Rubini got his new traffic harbour i noticed that having more than one would be usefull in case some mods start to use them ![]() Enough for now, going back to the tweakings lol Stavinsky |
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#10 | |
Admiral
![]() Join Date: Sep 2001
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![]() Quote:
Of course, just ignore that if you are using the stock LND layer. |
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Thanks Egan,
I notice that yesterday when I started to do the work... Rubini. |
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