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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Mar 2005
Location: Killingly, CT
Posts: 22
Downloads: 0
Uploads: 0
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Although I pre-ordered SH3 and got it the day of its release, just because of the "gamer" sort I am - it quickly turned into a CD case coaster for my coffee cup. After racking up ridiculous tonnage scores with almost top flight difficult settings and getting bored with the abundance of lone merchant coup de grace's... I put the game down after a few weeks - just as I do with every game and move on. After paying homage to my FPS tendencies by getting Battlefield 2 and looking for a different sort of fix, I found SH3 sitting by its lonesome ontop of my desk between my speakers (not so many games get the amazing privilege of nesting there) I decided to reinstall, update to 1.4b and do a run through of some mods I've found here and around the general SH3 community - and I'm left with:
Where am I? Is this the twilight zone? Who's game is this? From installing a variety of mods and tweaking some code lines, the community has turned this game into something up and beyond. I haven't had this much enjoyment simulating (gaming is a term left better for arcadish stuff) in a LONG time. With the realism settings stacked up to snuff 100, and running a variety of mods the immersion level is fantastic and my in-game experience as been of a historical standing. Not too much tonnage collected every run, and when you've found a good convoy - you've struck gold. I've never been involved in a game in due time after it's release to see such a devoted community and modding interest save for when I was very very heavy into Rome: Total War. It's safe to say I'll be around for a long, long time with this game - and I can't wait to see some of the future/upcoming mods roll out the door. To say it short and sweet: ![]() Yes, yes we do. ![]()
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RUB 1.43 installed & tons of various other mods that bring this sim to life. ![]() |
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