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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2005
Location: Hertfordshire UK
Posts: 29
Downloads: 0
Uploads: 0
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Firts of all I don't really get a great deal of time to play "games" on my PC, but having purchased SHII in March found it's game play just right for my limited gaming experience, ie fire a torpedo and it did itd job.
However I've just upgraded to SHIII - what a difference, and more challanging it is. I kept having torps bounce off ships, not explode, and by the time I finally reload and get it sunk all the others ships have gone off the map ! I've sinces read the thread below and note its the type of torp and the angle that can cause this ! - steep learning curve ! I have a few questions though : 1) In SHII the external view tracked the sub. In SHIII this feature seems to of vanished (tried the "." and "," and that didn't seem to do much apart jump the camera to a new position closer to the sub) 2) in the external (freeview) veiw I seem to get an area that looks like a black pyrimid on the screen that flickers on and off occasionaly. Is this a bug in the game, directX or windows ? I'm running a 128mb Radion 9250 SE card if that helps, and DirecX 9.0c Thanks |
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#2 |
Sailor man
![]() Join Date: Mar 2005
Posts: 47
Downloads: 31
Uploads: 0
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for your first issue, u need to install the latest 1.4b patch amd then u can track the u-boat with the f12 camera by using some key.
second issue, its probably ur 9500, I have a 9800 pro and many others here also never faced such of a problem...I guess its a driver problem ...try installing some of the older drivers. ATI has a bad habit of giving up on its old customers by not caring to check if the newer drivers would cause corruptions for old cards. eg: I am still using cat 5.6...Cat 5.7 starts all kinds of graphic corruptions in lock on: flaming cliffs, T-72 balkans on Fire, SH3 >> water flickering etc.. |
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#3 |
Watch
![]() Join Date: Apr 2005
Location: Hertfordshire UK
Posts: 29
Downloads: 0
Uploads: 0
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Thanks for the reply. After posting I checked the official web site and found the patch - installed and now the camera tracks the sub no problems
The graphics card is new (less than 6 months old) - however I'll check ATI's web site to see if there is a newer version. |
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#4 |
Seaman
![]() Join Date: Nov 2002
Location: So Cal
Posts: 40
Downloads: 0
Uploads: 0
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You can turn off dud's in the realism settings.
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#5 |
Watch
![]() Join Date: Apr 2005
Location: Hertfordshire UK
Posts: 29
Downloads: 0
Uploads: 0
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Ahhhaaa - thanks
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#6 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
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![]() ![]() I wish I had the (lack of morale)/guts to turn off duds! THEY ARE SO ANNOYING! ![]()
__________________
I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#7 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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Mind you, I am a damn good shot.. ![]() :rotfl: :rotfl: |
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#8 |
Navy Seal
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Yep. Exactly the same with me. I find that the torpedo performance is definitely way better than historically. There's no random failures and no depth keeper errors. 100% of the shots I take at proper angles detonate. My torpedo success rate over many, many patrols is about 80%. 15% are misses, and 5% are duds - most due to being too close, or due to firing at targets with unusual hull curvature. (like tugs, etc.)
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#9 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
Uploads: 0
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You guys are way too lucky to be considered part of the statistics.
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__________________
I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#10 |
Watch Officer
![]() Join Date: May 2005
Location: Norway
Posts: 333
Downloads: 3
Uploads: 0
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I fired a salvo of 4 against a fast moving cruiser once. I couldn't get into a decent firing position, so I set them to magnetic detonation. 3 of them detonated prematurely and the last one was a dud...
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