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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
Uploads: 0
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I started playing SHIII just about half a week ago, and due to my time with DW, the first two hours were confusing ones.
However! I managed to learn something. Here are a few, feel free to contribute to the list so fellow gamers may learn. ![]() In high seas, external view can offer some highly dramatic explosions when you fire off torpedoes; I had a destroyer sunk by a fish that flew for the last thirty metres, crashing violently into the stern half. There are few battleships in grid AN, unless you want to visit Scapa. There are numerous destroyers in grid AN, even more so west of Scapa. Waves that are two feet high along with a breeze is considered "Storm", thus you may not man your 20mm. Without the 20mm, Swordfishes are soooo definitely going to launch on you. Don't attack during midday, especially not with the T-1 torpedo!!! Don't attack destroyers during midday at all. Learn what "Patience" means. Having aft torpedoes means you shouldn't simply face the stern to the destroyer and start hammering "Because I'd never really get to use them anyways". Sinking five ships in a U-IIA is far more glorious than sinking ten in a VII-C. Don't fire at the rear of a C2 because you're so conveniently placed at its stern. NINETY DEGREES! NINETY DEGREES! ![]() And finally: When a C2 breaks in half, the coolest thing to do ever is to dive between the two halves and make it out alive!
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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