SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-29-05, 04:32 PM   #1
Pharaoh49
Seaman
 
Join Date: May 2005
Location: Harrison, Arkansas U.S.A.
Posts: 41
Downloads: 0
Uploads: 0
Default Hampton Class Cruiser Mod by Sergbuto

Recommended in the "read_me" with the Improved Convoy mod.

Can anybody tell me where to find it?

Thank you
Pharaoh49 is offline   Reply With Quote
Old 07-29-05, 04:56 PM   #2
Pablo
Commodore
 
Pablo's Avatar
 
Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
Default

Hi!

Try Sergbuto's (the author's) site: http://web.telia.com/~u18230645/

Pablo
Pablo is offline   Reply With Quote
Old 07-29-05, 05:02 PM   #3
Pharaoh49
Seaman
 
Join Date: May 2005
Location: Harrison, Arkansas U.S.A.
Posts: 41
Downloads: 0
Uploads: 0
Default

Thanks Pablo!

It's there.
Pharaoh49 is offline   Reply With Quote
Old 07-30-05, 01:58 PM   #4
KiloAlpha4
Loader
 
Join Date: Jun 2005
Location: Canada
Posts: 84
Downloads: 0
Uploads: 0
Default lmao

the single turret tga that is shared totally fks up fluidity for the rest of the skins.
KiloAlpha4 is offline   Reply With Quote
Old 07-30-05, 03:25 PM   #5
Pharaoh49
Seaman
 
Join Date: May 2005
Location: Harrison, Arkansas U.S.A.
Posts: 41
Downloads: 0
Uploads: 0
Default

I haven't seen it yet 'in-game' so am unaware of this. Is there a way around it?

Regards
Pharaoh49 is offline   Reply With Quote
Old 07-30-05, 03:48 PM   #6
KiloAlpha4
Loader
 
Join Date: Jun 2005
Location: Canada
Posts: 84
Downloads: 0
Uploads: 0
Default lol

working on it trying to find a way around it for my mod. That way dif textures for ships can have dif turret skins hopefully and keep the fluidity of the skins. It's one major thing that peed me off with sh3. turrel.tga I believe is the tga I have to check it again it's been a month since I touched any thing for my mod or sh3
KiloAlpha4 is offline   Reply With Quote
Old 07-30-05, 03:53 PM   #7
KiloAlpha4
Loader
 
Join Date: Jun 2005
Location: Canada
Posts: 84
Downloads: 0
Uploads: 0
Default lol

mmkay there is 2 actually that are shared among all ships ingame which is turele.tga for main guns and guns.tga for the others. hence why they made all ship skins have the same color scheme..lazy buggers.
KiloAlpha4 is offline   Reply With Quote
Old 07-30-05, 03:54 PM   #8
Pharaoh49
Seaman
 
Join Date: May 2005
Location: Harrison, Arkansas U.S.A.
Posts: 41
Downloads: 0
Uploads: 0
Default

Well, if you can work it out, I for one would certainly appreciate it.

Thanks for your efforts.
Pharaoh49 is offline   Reply With Quote
Old 07-30-05, 03:55 PM   #9
KiloAlpha4
Loader
 
Join Date: Jun 2005
Location: Canada
Posts: 84
Downloads: 0
Uploads: 0
Default np

If I can find a way around it I will certainly let you know. The only way I can think of is to find out where it tells the individual models to take the skins for the guns and turrets and then change it to bismarck turele1.tga and the location for the tga to the .dat file for each model , south hampton turret turele2.tga etc as examples. If sarge knows how to do this or check if this can be done in the models themselves and can confer with me maybe we can find a way to work around this together. That's my idea for trying to find a solution to the shared turele.tga and guns.tga at this moment but I can't open the ship model files because I don't know how to as I don't do models lol.
KiloAlpha4 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.