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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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Ok, I don't really have a milk cow for you guys, but I do have this...
Enjoy ![]() ![]() |
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#2 |
Gunner
![]() Join Date: May 2005
Location: Patroling Puget Sound
Posts: 95
Downloads: 7
Uploads: 0
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Now that is funny. :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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"We're not gonna die. We can't die, Bendis. You know why? Because we are so...very...pretty. We are just too pretty for God to let us die." -Mal - Firefly |
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#3 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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As a camoflage template that isnt bad...looks well mapped.
Obviously the colours would need changing. |
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#4 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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There are a few poorly mapped issues and bugs with the Type IX. First off, the area on the deck where the schnorkel (sp?) should be isn't alterable (well, it's more like I can't figure out where the darn thing is textured. I've looked all over the place). Second, if I wanted to make, lets say, a red underwater trim, doing that would put red in other parts where it's not supposed to be. And third, if you look closely at the reflection of my "Got Milk" u-boat, you will notice that the refection for the conning tower is missing - and trust me, it's not because of the screenshot angle, either - it's really not there.
Anyways, these are minor gripes... No biggie. Although I do wish we had the conning tower reflection... And if anyone is interested... For the paint scheme, I used a .psd format with layers and all, so I could use it as a template to make a legitimate camo. It would be really simple for me to just change the colors to anything I want... The three files concerning the IXC paint scheme: deck_9c.tga NSSUboat9c.tga Turm9c.tga On that note, I don't know any good website concerning submarine camo schemes. Illustrations/renderings would be helpful... Anyone know any? Keep commenting! ![]() |
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#5 | |
Bosun
![]() Join Date: Mar 2005
Location: DB56
Posts: 66
Downloads: 0
Uploads: 0
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If you want to read more about it, go to http://uboatcolours.mysite.wanadoo-m...uk/index.jhtml |
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#6 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
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Pablo |
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#7 | |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#8 |
Captain
![]() Join Date: Jun 2005
Location: Adelaide, South Australia
Posts: 487
Downloads: 0
Uploads: 0
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where can I look to see how to do skins. Me want to do one!!! But first...Idon't have to fork out $$$ for a special art prog, do I??
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#9 |
Loader
![]() Join Date: Jun 2005
Posts: 84
Downloads: 0
Uploads: 0
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LOL so funny :rotfl:
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MORS OMNIA VINCIT |
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#10 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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#11 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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I didn't fork out any extra money in my skinning process. I used GIMP, a freeware program for editting images and such. It's really excellent if you take into acount that it'll cost you... NOTHING!!!
If anyone wants, I can link you up to the DL page... http://gimp-win.sourceforge.net/stable.html#gtk -Download the first two items you see on the page: "GTK+ 2 for Windows (version 2.6.8)" and "The Gimp for Windows (version 2.2.8)." Then, install them and you'll have a very nice skinning program... all for free! Then to get some templates of .TGA files, go to Timetraveller's webpage (http://www.delraydepot.com/tt/sh3.htm) and download his SH3 Unpacker Program. With that, you'll be able to extract submarine skins (or whatever else you want to mod) from the .DAT files... For example, to extract Type IIVC skins, all you would have to do is use the unpacker program to extract skins from SilentHunterIII\data\Submarine\NSS_Uboat7c\NSS_Ubo at7c.DAT From there, just experiment around and see what creative minds can conjure up. And don't forget to tell the community about your findings! Enjoy! ![]() |
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#12 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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I've got Gimp, too. I downloaded it a while back. I wanted to use it but I'm not sure how. Looks like a real nice skin. I like it! :rotfl: Now that I've seen the results, maybe I will play around with it a little more.
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#13 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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Other helpful tips for skinning would be to create them in .PSD formatting as opposed to .TGA formatting. The .PSD would allow you to create and save layering which would make it easier to go back later on and make changes.
So after you create a file under the .PSD format: 1) Click "Save" to save it. For example, FileA.psd 2) Click "Save As" and save another file under a .TGA format. For example, FileA.tga. 3) Ususally you can just insert that .TGA file into textures\tnormal\tex and it'll show up in-game. -Note: don't delete your .PSD file. You can go back and edit that later. -And if you use GIMP, save often, just as a precaution. It usually doesn't crash on me, but it happens. Better safe than sorry... |
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#14 |
Captain
![]() Join Date: Jun 2005
Location: Adelaide, South Australia
Posts: 487
Downloads: 0
Uploads: 0
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Thanks peoples
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#15 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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