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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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![]() Join Date: May 2005
Posts: 22
Downloads: 2
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Hey Guys,
I opend the Sensors.cfg and found that: ;Sonar active. Sonar range factor=1 ;[>=0] Sonar fog factor=0 ;[>=0] Sonar light factor=0 ;[>=0] Sonar waves factor=0 ;[>=0] Sonar speed factor=0 ;[>=0] Sonar aspect=1 ;[>=0] Sonar enemy speed=0 ;[>=0] Sonar noise factor=0 ;[>=0] Sonar sensor height factor=0 ;[>=0] Sonar already tracking modifier=20 ;[detection probability modifier] Sonar decay time=150 ;[>0] already tracking bonus decay, in seconds Sonar uses crew efficiency=true ;[true or false] This means, that the sonar isnt influenced by Wabos or something like the noise of a convoy (if u are hiding under a convoy) What do you think about this ?? In reality the sonar couldnt be used for a time, when wabos had been dropped..... MFG Wolf Edit: Sorry for my English, but I am comming from Germany ![]() edit2: Ahh and i have got a little question: What mean Generic in the RND File, i think it means that thats random ships, but which ships of that are random and where can i edit this ??
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#2 |
Stowaway
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Sensors.cfg is ur boats sensors. AISensors.cfg is the games sensors for all warships.
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