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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Does anybody know what the crush depth is for VII-type boats when you install this mod?
I just don't want to dive too deep. |
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#2 |
Marine Boy
![]() Join Date: Jun 2005
Location: In your baffles
Posts: 201
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The mod you refer to only changes the gauge, it doesn't change the depth you can go to. If you only install the gauges, the sub is still only using the default crush depth. Use SH3 Crush Depth Changing tool available at the link below to set the depth. (The tool tells you what the official crush depths are listed as for each sub, so you can set each model to official depths if you like).
Download the tool here: http://www.delraydepot.com/tt/sh3.htm
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Idaho- -I like to play poker with Tarot cards. The other night I got a full house, and 4 people died. |
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#3 |
Stowaway
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Thanks for the link, I appreciate it.
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#4 |
Marine Boy
![]() Join Date: Jun 2005
Location: In your baffles
Posts: 201
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No prob. It's one of my favorite little tools.
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Idaho- -I like to play poker with Tarot cards. The other night I got a full house, and 4 people died. |
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#5 |
Bosun
![]() Join Date: May 2005
Location: Germany
Posts: 62
Downloads: 41
Uploads: 0
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ITs a nice tool, to bad it is censoring my input, seems as if the author thinks hes the only one to experiment with dive dephts, in the end you need a hex editor agin, sad.
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#6 | |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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If you think I stayed up nights worrying if you will dive deeper than allowed, please know that I have better things to do. The limits were set up for two reasons: 1. Realism's sake, as at the time the majority of the group wanted realistic depth values for limits. 2. The multiplayer problem, so people playing multiplayer don't have an unfair advantage over others, with subs that go to 500 meters. Try the hex editor, it really isn't that hard to use. TT |
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#7 | |
Seaman
![]() Join Date: May 2005
Location: Cardiff, Wales, UK
Posts: 35
Downloads: 0
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I messed around with the hex editor myself, just to get a glimpse of the sh3 engine (i.e. increased depth leads to increased resistance to depth charges/shells/collisions). It seems that my sub is better at collisions, and I don't like that, since ... errr... it su**s. By the way, you could make your sub to reach 1000m, but I noticed that below 266 my sub does not follow the plotted nav course. When it reaches a waypoint it keeps circling around it. So, I have to delete each waypoint when reached. Eventually I reinstalled the originals, it's much more fun. Did you encounter the same problems?
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![]() <<... No cap\'n, sir, the attack scope can\'t go beyond 6x magnification, so could we lower the scope and continue the mission? The Playboy photo session is almost over on that boat we\'ve been trailing for almost 3 hours>> |
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#8 | ||
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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TT |
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#9 |
Seaman
![]() Join Date: May 2005
Location: Cardiff, Wales, UK
Posts: 35
Downloads: 0
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Yeah, quite anoying, indeed.
With my IXB the tail-chasing happens sometimes even at depths below 175m, whereas the XXI seems more robust, does the trick only below 266. Btw, what's the max depth the DC can reach? (coded in the game that is).
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![]() <<... No cap\'n, sir, the attack scope can\'t go beyond 6x magnification, so could we lower the scope and continue the mission? The Playboy photo session is almost over on that boat we\'ve been trailing for almost 3 hours>> |
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#10 | |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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If you want to play some more with other settings, send me an e-mail and I'll set you up with a couple of toys. timetraveller@bellsouth.net TT |
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#11 | ||
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
Posts: 120
Downloads: 16
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I like the way you broke that down!!!!....You Rock!! Timetraveller.... :|\..........It's a GREAT mod.................... ![]() |
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