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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
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Here is a new mod of an older mod SonarDC (that version was used in RuB).
This is good for people who are not using RuB and do not want the DD to have SuperSonar but not as nerfed down as in real life Real Uboat version of SonarDC. SonarDC_20 ![]() http://rapidshare.de/files/3064830/SonarDC_20.zip.html It is not as nerfed to the DD sensors as used in RuB. The Minimum distance to detect is better now at 150 meters instead 200 meters. Game default is zero range! This allows the DD to track you better using active sonar to nail your ass. The DC blast radius is increased from 15 meters to 20 meters for more deadly Depth Charge. Game default is 40 meters! Enjoy! ![]() |
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#2 |
Samurai Navy
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How does this relate to your other thread?
http://www.subsim.com/phpBB/viewtopic.php?t=40226 Do I need both that and this fix? Thanks.
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#3 |
Samurai Navy
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The SonarDC_20 already has the fix included.
I found the buglet when creating it. I was changing all the sonar minimum active detect range from 200 to 150 meters and saw the value was moved over one hex space too far for one of the sonar values. SonarDC_20 has the fix in place. SonarDC_fix is the new "fixed" older original SonarDC file. I hope this clears that up. |
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#4 |
Loader
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what is the maximum range for AI sonar Jungman?
regards Shelton.
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#5 |
Loader
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and what does minimum distance to detect mean?
Regards Shelton.
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#6 |
Samurai Navy
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sdcruz
Here are the maximum active and passive sonar ditances reposted from the other thread "Beyond 8 km": The AI Sonar has two main sonar values (one for active and passive), then 7 named active sonars. (Plus the 7 passive sonar known as Hydrophones.) They also have a Sensitivity rating too. AI_Active_Sonar: type MAIN max range = 4000 meters. Type QGAA = 2000 Type QC1A = 1700 Type QCeA = 1300 Type 147A = 2200 Type 144A = 2000 Type 128A = 1500 Type 123A = 1200 AI_Passive_Sonar: type MAIN max range = 6000 meters Type QGAP = 8500 Type QCIP = 7500 Type QCEP = 6500 Type 144P = 9500 Type 138P = 8500 Type 128P = 7500 Typr 123P = 6500 Maybe the Main max passive range of 6000 m sets the AI for your Sub crew to 6 km.....and active sonar to 4 km... "What is minimum Active Soanr distance mean?" It is the distance to where the DD active pinging sonar loses contact with the submarine when closing in on it to drop a DC. The closest distance it can maintain a lock on the sub. In the game the default is zero which is not realistic at all. Plus never lets you get away. Plus the AI sonar 3D model is not correct, going deep does nothing but increase distance some. By making the minimum distance greater than zero, it is more like a round donut (torus) so you can get under and away from a DD attack run. The older SonarDC was set for 200 meters. It was made for 100% relaism. Many people not using RuB or 100% find the DD are Super lock on, but do not want the full nerf to the DD sonar. So in this version, I lowered the DD minimum detect range from 200m to 150m so they maintain a lock on you better. And included is an option DC blast range increase from 15m to 20m (the game default is 40meters). |
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#7 |
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Thanks Jungman,
Can you tell us what is the distance for the AI Destroyers to pick you up on sonar - in real life it was something like 2000 metres - what is it in the sim? Regards Shelton.
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#8 |
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Jungman:
"If this does not help enough, then the sensitivity can be toned down, and max range decreased to allow for escape." Jungman - i read your readme file - can you PLEASE reduce the max sonar range - I am currently playing and for the last 4+ hours (REALTIME) i cannot escape these destroyers - no matter what I do - I have RuB 1.4 installed. So please make it realistic - reduce the sonar range to 2000metres please
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#9 | |
Samurai Navy
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#10 | |
Samurai Navy
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Are you saying 150m is harder or easier than 200m for evasion? Would I install this mod if the version from RuB is too hard or too easy for me? Thanks.
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#11 |
Samurai Navy
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sdcruz
Have you tried to download SonarDC_fix Mod? That is the mod which is in RuB 1.4. You may have a DD in 1942 or 1943 with the type 144A sonar. There was a bug, and its sonar is at the games default of zero distance maintain lock range....which means you are dead (never escape) if even one of them DD are carrying it. That is how the original game is! Never get away at 100% realism. Download the fixed SonarDC_fix Mod, open it up and extract the AI_Sensors.dat file. Just place it in the Data/Library where the original is. Now you can escape if that is the problem. Just reload the savegame, the change fix will go in automatically. |
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#12 | |
Samurai Navy
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Jason
Quote:
Use this mod if RuB is too easy to evade Destroyers. Use this mod if you are not using RuB but find the Destroyers too tough and want a toned down default game. The original game is very dificult at 100% . 0 meter lock (zero). DC blast set for 40 meters. |
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#13 | ||
Samurai Navy
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Thanks!
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#14 |
Samurai Navy
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200m is too easy if you are NOT playing RuB, or at a lower realism level for balance.
SonarDC_20 is aimed at people who are not using RuB, it is too easy, or playing at a lower realism level. It is just a tougher version of the original SonarDC. people that are really bored? :rotfl: You could say that, I am a very good Kaleun now! |
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#15 | |
Samurai Navy
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