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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2005
Posts: 58
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Someone mentioned you can change the distance to land that tiem acceleration is adjusted. What file is this in?
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#2 |
Mate
![]() Join Date: Mar 2005
Posts: 58
Downloads: 11
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Actually I want to do time compression when enemies are sitting on me. Any way I can get it up from 1?
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#3 |
Navy Seal
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Easily. Go to "My Documents/SH3/data/cfg" and edit main.cfg's max TC settings. Make sure they're in powers of 2 though, just to avoid problems.
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#4 | |
Mate
![]() Join Date: Mar 2005
Posts: 58
Downloads: 11
Uploads: 0
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#5 |
Navy Seal
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PrayState.
HunterState is for when you've sighted an enemy, but they haven't seen you yet. |
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#6 |
Mate
![]() Join Date: Mar 2005
Posts: 58
Downloads: 11
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odd see next post...
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#7 |
Mate
![]() Join Date: Mar 2005
Posts: 58
Downloads: 11
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Ok this is strange. My praystate=8 but I cannot accelerate time at all when the enemy is above me.
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#8 |
Navy Seal
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Hmm? Not even to 8?
That's strange. The only time I've seen this is when I had LandProximity set to 1, and I was near the bottom while the enemy was above. Maybe it's the critical damage TC kicking in? |
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#9 |
Mate
![]() Join Date: Mar 2005
Posts: 58
Downloads: 11
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This is how mine looks right now (what do you suggest I change)?
[TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=4 CriticalDamage=1 CrewEfficiency=1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=8 Particles=8 PrayState=8 HunterState=32 3DRender=32 Maximum=1024 |
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#10 |
Bilge Rat
![]() Join Date: May 2005
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There's an easier way: use Wolfie's tweak pack and change "land proximity" to 64, for example
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#11 | |
Mate
![]() Join Date: Jul 2005
Posts: 55
Downloads: 1
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![]() Quote:
Seems there is something else than the preystate involved. The most obvious seems to be the land proximity, but also could be your crew efficiency ? And for the suggestion ****************************** [TIME COMPRESSION] TimeStop=0 RealTime=1 ;LandProximity=4 LandProximity=16 ;* CriticalDamage=1 CrewEfficiency=1 ;AirEnemyDetected=1 AirEnemyDetected=4 ;** SoundEffects=2 CharacterAnim=4 ;EnemyDetected=8 EnemyDetected=32 ;RadioReport=8 RadioReport=1 Particles=8 ;PrayState=8 PrayState=64 ;HunterState=32 HunterState=128 ;3DRender=32 3DRender=64 ; *** ;Maximum=1024 Maximum=1024 ; **** * i've tried over it but got my sub badly damaged, and even stranded" (if it's the right word to say i got it on the beach ![]() ** tried higher value but not worth the risk when the Airplane start to be realy dangerous. You must have the time to react. ***64 or 128 are nice values if your computer can manage it **** 1024, 2048 or 4096 same as before, depend if your computer can manage it. 4096 seems to be the maximum value, don't get over it. Those are my value , but they are also adapted to the way i play. |
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