SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-11-05, 08:21 AM   #1
Qppralke
A-ganger
 
Join Date: Jan 2002
Location: from Poland , in Wales . .
Posts: 72
Downloads: 0
Uploads: 0
Default DW Narrow Band station - and SC

Do you think it might be possible to swap SC narrow band station with DW station ?

It worked fine in SC. I'm talking about mark button in NB station.
In DW If you mark contact on NB station you can't see it on DEMON station.

Could someone try to do it?

I don't have access to DW now and I don't know how to do it either.
__________________

Qppralke is offline   Reply With Quote
Old 07-11-05, 08:32 AM   #2
Nexus7
Commander
 
Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
Default

That is correct.

From what I've been told, in DW you will yeld DEMON data only if the tracker is strong enought to be assignable in BB station.
Nexus7 is offline   Reply With Quote
Old 07-11-05, 10:21 AM   #3
Qppralke
A-ganger
 
Join Date: Jan 2002
Location: from Poland , in Wales . .
Posts: 72
Downloads: 0
Uploads: 0
Default

yes. I wonder if it possible to fix it by copying the files responsible for NB station from Sub COmmand.

Damage display could be potential problem...
__________________

Qppralke is offline   Reply With Quote
Old 07-11-05, 10:28 AM   #4
timmyg00
中国水兵
 
Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
Posts: 282
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by Tusipex
yes. I wonder if it possible to fix it by copying the files responsible for NB station from Sub COmmand.

Damage display could be potential problem...
It's not "broken", so there is no "fix". That works as designed - no DEMON info from NB.

TG
__________________
ET1/SS, SSN-760
USSVI Marblehead Base (MA)

Naval Historical Sites - Photo Galleries
timmyg00 is offline   Reply With Quote
Old 07-11-05, 11:05 AM   #5
Qppralke
A-ganger
 
Join Date: Jan 2002
Location: from Poland , in Wales . .
Posts: 72
Downloads: 0
Uploads: 0
Default

Let's stay on the topic, please.
__________________

Qppralke is offline   Reply With Quote
Old 07-11-05, 11:20 AM   #6
Ramius
Commander
 
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by Tusipex
Let's stay on the topic, please.
:hmm: :hmm: Timmygoo WAS on topic.

It works exactly how it is supposed to in DW
__________________
There is a forgotten, nay even forbidden word, which means more to me than any other.
That word is England
Ramius is offline   Reply With Quote
Old 07-11-05, 11:47 AM   #7
Qppralke
A-ganger
 
Join Date: Jan 2002
Location: from Poland , in Wales . .
Posts: 72
Downloads: 0
Uploads: 0
Default

One of the games: Sub Command or Dangerous Waters is broken then. :|\

I'm looking for technical advice on the problem
__________________

Qppralke is offline   Reply With Quote
Old 07-11-05, 12:13 PM   #8
Renzie
Swabbie
 
Join Date: Feb 2005
Location: Waterford, CT
Posts: 5
Downloads: 0
Uploads: 0
Default

Sub Command is the one that is broken. DEMON data is derived from broadband data NOT narrowband data. It was a fluke (and a bit of a cheat) that you could mark things with narrow band and see them on the DEMON waterfall display.

What we tried to do with DW was improve the realism...I know it is a bit confusing sometimes, but we thought that the results were well worth it
__________________
Game Developer, Sonalysts, Inc.
\"I have my CIWS on full-auto all the time!\"
Renzie is offline   Reply With Quote
Old 07-11-05, 12:48 PM   #9
sonar732
The Old Man
 
Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
Uploads: 0
Default

We were animated about this in the BETA phase. There is a section located in fas.org that explains DEMOdulated noise and how it's derived from BB sources and NOT NB. Think of it this way...NB is a set of descrete frequencies that are seperated while BB is a ton of noise produced by the contact.

Typical broadband sources are noise from either the propeller/shaft, flow noise and some propulsion systems (example: steam). Noise from the propeller and shaft is generally at low frequency, meaning less than 1000 Hz. Furthermore, the rate of rotation can amplitude modulate the noise, which can be detected and demodulated to measure the shaft or propeller blade rate.

Narrowband sources radiate within a small band about a particular frequencies, or class of frequencies. Typical sources are the various pieces of machinery found in every ship. For example, pumps, motors, electrical generation equipment and propulsion systems. When specifying narrowband sources, it is important to also specify the frequency at which it occurs.
sonar732 is offline   Reply With Quote
Old 07-11-05, 12:56 PM   #10
Nexus7
Commander
 
Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
Default

Very interesting Sonar732.

Since we're discussing the sonar station... I was wondering if the effective contacts noise ( the part that the human ears react to) is already used to help the filter yelding a classification? (or a set of classifications)?

Because sometimes if the TV is on i have to boost the amplifyer to ear it
Nexus7 is offline   Reply With Quote
Old 07-11-05, 01:26 PM   #11
Qppralke
A-ganger
 
Join Date: Jan 2002
Location: from Poland , in Wales . .
Posts: 72
Downloads: 0
Uploads: 0
Default

:hmm: There is possible bug anyway...
Take a look at the screenshot from my multiplayer session.
It was taken before first DW patch, so it was a clean installation.

Empty slot is selected and DEMON waterfall is showing data anyway.



Is it going to work if i try to swap the stations between games anyway ? :hmm:
__________________

Qppralke is offline   Reply With Quote
Old 07-11-05, 01:48 PM   #12
sonar732
The Old Man
 
Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Nexus7
Very interesting Sonar732.

Since we're discussing the sonar station... I was wondering if the effective contacts noise ( the part that the human ears react to) is already used to help the filter yelding a classification? (or a set of classifications)?

Because sometimes if the TV is on i have to boost the amplifyer to ear it
Yes, you can classify with our ears...the old saying that we would still rather do it ourselves comes true.

There are multiple signs that tell our ears what type of contact it is.
sonar732 is offline   Reply With Quote
Old 07-11-05, 06:26 PM   #13
Nexus7
Commander
 
Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by sonar732
Quote:
Originally Posted by Nexus7
Very interesting Sonar732.

Since we're discussing the sonar station... I was wondering if the effective contacts noise ( the part that the human ears react to) is already used to help the filter yelding a classification? (or a set of classifications)?

Because sometimes if the TV is on i have to boost the amplifyer to ear it
Yes, you can classify with our ears...the old saying that we would still rather do it ourselves comes true.

There are multiple signs that tell our ears what type of contact it is.
THFRO comes partially realistic again
__________________
If you are going through hell... keep going (Winston Churchill)
Nexus7 is offline   Reply With Quote
Old 07-12-05, 01:52 AM   #14
Bellman
Sea Lord
 
Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
Default

Interesting challenge but not sure whether the Mark 1 ear-drum is (now) up to it . (The Hi Fi /Rock de- generation )

Tested BB station sound for some Russian surface platforms and can hear subtle difference between different but identical types.
Not sure whether this is a software database model per platform /unit or merely a result of sea conditions, distances etc.

PS. Dont you just love abbreviations - like BSE. or BSA more appropriately.

Still I can talk - SVAK !! (Sonar Visual Aid Kit)

Bellman.

Send not to know for whom the bell tolls....
Bellman is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:19 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.