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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
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Anyone know the answer? ![]() |
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#2 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
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i downloaded this file...where does it go...or where do i place it? it doesn't have a readme.
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#3 |
Ensign
![]() Join Date: Jan 2004
Location: Warsaw, Poland / Nagoya, Japan
Posts: 227
Downloads: 20
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I`ll give some notes when the download finishes. So far I can only tell that I LIKE the idea
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lasciate ogni speranza... voi, chi entrate ![]() |
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#4 |
Sailor man
![]() Join Date: Jun 2005
Location: Bangers, Kingdom of Smiles
Posts: 44
Downloads: 68
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Nice work, Beery!
![]() Does this new version include the monthly war reports and occasional radio broadcasts as before? Another question, as a total programming layman, what kind of software/programming language do you use to create a mod like this? Hawkers ![]() |
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#5 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#6 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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I would love to use this mod...I downloaded it but where does it go?
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#7 | |
Mate
![]() Join Date: May 2005
Location: Spain
Posts: 59
Downloads: 12
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Then instead of launching SHIII from your desktop icon you must execute the SH3Cmdr.exe file. BTW, when you unzip SH3Cmdr there is a full readme text file... ![]() |
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#8 | ||||
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
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#9 | |||||
Silent Hunter
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#10 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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SH3 Commander has been designed to automatically copy files in to and out of the game based on career/mission date (and flotilla and sub type). It's a tool that any user/modder can add to. So, all that needs to be done is to have MVP added into the SH3 Commander structure and SH3 Commander will do the rest - no .BAT file or other installation necessary. Done right, SH3 will automatically know what files to copy into SH3 based on the career or entered mission date. Check the readme file for tips. But to give an example, let's say you have skins for ships that cover early war, then another set for mid war, then another set for late war. All you need to do is create a new date folder under SH3 Commander called "19390901" and copy all the early war skins into it (preserving SH3 folder structure and integrity of course). Then, take your mid war skins and create a folder say, "19400101" if that is the date that they became available and do the same. Repeat for the late war skins with, obviously, a later date. If you then run a career which is dated 12/12/1943, SH3 Commander will copy *all* date files it finds up to and including this date, meaning that you'll get the mid war skins, which, using this example, became available on 1/1/1940. Quite simple, eh? And, from my limited knowledge of MVP, perhaps the easiest way to provide it to users. |
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#11 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Oh, the other aspect is, depending on how keen the mod devs or you are, you can blend the different "eras" together. For example:
19390901 - all early war skins appear from here to next date 19400101 - some early war, some mid war skins from here to next date 19410101 - all mid war skins from here to next date 19430101 - some mid war, some late war skins from here to next date 19440101 - all late war skins from this date to war end. The random aspect can be generated by alternating other dates in between, so you may have early skins model #1 from 19391201, model #2 from 19391220, model #1 again from 19391225. This way means not only will you get random skins, but you will get random skins within the same patrol - so on one day you could see a prewar C3, on the next perhaps a grey one, on the next perhaps another prewar one. So people using the SH3 Commander would not need to manually use JSGME or .BAT files to get different eye candy each time. It just depends on how serious someone is in setting it up. PS I'm not into the eye candy aspect of the game (I even have the external and event camaras switched off), but these a darn fine looking ships! |
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#12 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
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That's an interesting idea.
But it does prevent the full level of randomization of the MVP mod, .i.e, different randomized skins every time you start up SH3 with MVP. Or did I still misunderstand something? Anyway, it would still be nice and more flexible if the SH3 Commander's command line for SH3 could be customized to fully permit this type of randomization. UPDATE: I'm being lazy! If I want maximum MVP Mod randomization and the SH3 Commander, all I need to do is modify the MVP Mod's batch file to execute SH3 Commander instead of SH3! ![]() |
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#13 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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How many different versions of a skin do you need? Since it takes about 6-8 weeks to complete a patrol and prepare for the next, if you have two variants of a skin, all you need to do would be to place your two variants in alternate months and you'd most likely see a different variant every patrol. However, this could get cumbersome, since it would require about 70 versions of the tga file (one for each month of the war).
A better solution might be to simply have a 'Random' folder in SH3 Commander, and various numbered folders within that from which the program could choose randomly. SH3 Commander would then choose which folder's contents got loaded for any patrol. This would give a fully randomized result with only a few versions of each file. If you had 5 or more folders in the 'Random' folder you could even simulate the rarity of certain skins - by placing a common skin in three of the folders and two rarer ones in the other two. I don't know if SH3 Commander could do that, but it seems like it should be possible. I'll ask Jaesen about it.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#14 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
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As you can see in the last line of my previous post, the solution required changing a single line of the MVP batch file. |
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#15 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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A really dumb question. How do I run a single mission with SH3 commander? I can't see any mission when I run SH3.
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