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Old 08-07-05, 06:48 AM   #1
Payoff
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I recorded the crash dive sequence from Das Boot and converted to ogg. and placed in all 9 folders. It played fine the first time in a single mission, but crashed and burned every time in campaign. I had to delete it. :hmm:
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Old 08-07-05, 09:12 AM   #2
Nopileo
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This one had slipped my attention earlier. Just downloaded it. I love modifications like these. Can't wait to try it. Thanks!
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Old 08-10-05, 02:37 PM   #3
Nopileo
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Just wanted to express my thanks for this. The internal sound was great, and I loved the new electric engine sound!
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Old 08-10-05, 03:13 PM   #4
KptnLt Eric Karle
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Glad you like it - Gizzmoe has kindly volunteered to record some suitable speech in German as soon as he gets a chance so I hope to start a new version soon
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Old 08-10-05, 03:50 PM   #5
Nopileo
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Sounds good, but would that be for the voices from crew or as part of the 'atmosphere' sound? I'm afraid that if there are spoken words in the loop sound, it would become repetetive almost no matter how long the sound lasts. The way it is now works great though. Two patrols using it, and still no 'repeting' feeling.

But if it is for the crew, that would be great. I play with english text and german voices, but I can't help myself for thinking that some of the voices could use some acting lessons... Some of them sound really 'studio-like'.

Anyway, thanks for your work with this. It's things like these that really boost the atmospheric levels.
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Old 08-10-05, 08:02 PM   #6
Hunterbear
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Thank you for your efforts KptnLt Eric Karle!

Looking forward to trying this as soon as download completes. I used your last mod and it was a great improvement to the 'dead' atmosphere especially since I'm on longer patrols in my new Type IX. Also will be looking out for your updated German version as well.

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Old 08-10-05, 11:57 PM   #7
Gizzmoe
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Quote:
Originally Posted by Nopileo
Sounds good, but would that be for the voices from crew or as part of the 'atmosphere' sound?
For the atmosphere sound.

Quote:
I'm afraid that if there are spoken words in the loop sound, it would become repetetive almost no matter how long the sound lasts.
There already are spoken words in the loop sound, two of them are rudder commands. Only these two need to be replaced. Maybe even a third one, but I can´t remember...
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Old 08-11-05, 12:14 AM   #8
The_Pharoah
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mate, what happens when the order 'rig for silent running' is issued? ie. does it still loop or is everything quiet?
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Old 08-11-05, 12:16 AM   #9
Reece
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Hi Payoff, yes I don't know the secret to recording sounds, I always make sure that the new version is the same format as the original (type (wav/ogg), mono/stereo, speed etc), but often they CTD, externally they play fine but certainly not in campaign, wish I knew the answer!
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Old 08-11-05, 12:20 AM   #10
Gizzmoe
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Quote:
Originally Posted by The_Pharoah
mate, what happens when the order 'rig for silent running' is issued? ie. does it still loop or is everything quiet?
It also plays when you are running silent.
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Old 08-11-05, 01:38 AM   #11
The Avon Lady
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But it's still very quiet, especially compared to the first version of this mod, for those that recall it.
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Old 08-11-05, 02:06 AM   #12
KptnLt Eric Karle
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Yes the file, which is in wav format and replaces an existing wav file, does play all the time however the sounds are very faint and are simply there to add some atmosphere in the background. Obviously it would have been much better if there had been seperate sounds for silent/normal running but I think this is a good compromise. None of the sounds are loud enough to obviously interfer with the realism of silent running. With the next version I'm planning to increase the playing time to approx 20 minutes which will remove (hopefully) any chance that the loop will be noticeable.
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Old 08-11-05, 02:38 AM   #13
The Avon Lady
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I am too engrossed in the game to have ever noticed the looping point.

Seems some people have nothing better to do in a UBoat! :hmm:
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Old 08-11-05, 02:47 AM   #14
Gizzmoe
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Quote:
Originally Posted by KptnLt Eric Karle
I'm planning to increase the playing time to approx 20 minutes
Wow! Maybe you should distribute the new version as an Ogg file to keep the download small. amb_SubmarineInterior.wav is 11MB as a Rar file and 3.4MB as Ogg. Include the free/open source oggdec.exe (converts it back to Wav) and a small batchfile (oggdec amb_SubmarineInterior.ogg). That would make our 56k friends very happy!

The Vorbis tools:
http://www.vorbis.com/files/1.0.1/wi....0.1-win32.zip
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Old 08-11-05, 04:28 AM   #15
Nopileo
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Quote:
Originally Posted by Gizzmoe
Quote:
I'm afraid that if there are spoken words in the loop sound, it would become repetetive almost no matter how long the sound lasts.
There already are spoken words in the loop sound, two of them are rudder commands. Only these two need to be replaced. Maybe even a third one, but I can´t remember...
Wow, I haven't noticed those. I've heard some voices, but I haven't been able to hear if they said anything particular. It just sounds like background mumbling. And I play with a headset. Very well done!

And I also think that the sound works good both in normal cruise and when going submerged/in silent running. The most atmospheric part is the sound of dripping water, IMO. Very nice.

Thanks again for this.
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