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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
Uploads: 0
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After using real_water_fog2, just downloaded 4 water mod and tested each one. What I think BeeryWater Mod 1.44 is excellent, especially in night.
I think Beery's Mod reduce the surrounding illuminate light in dusk and night, so it's looks more relastic above water .Only thing not perfect is some time the smoke looks too black in SH3, is there are any way to reduce the saturation of it while seen from long distance? For underwater, I still wish it a little more green if not change the surface color, or more green in deep water if possible (how it black in depth?). I like the under water brightness of the BeeryWater Mod but wish it less illuminate under water like kaa's water mod. I mean the sub itself more dark under water day and night, but the water still maintain same brightness. Does it possible? I also wish you reduce the under water visibility a litte in day. The water still looks too clear and sub too bright in day especially compare to dusk. Something else is there are anyway reduce wave pattern illuminate under sea in deep water? That should only be seen near surface. Other question is can I see star shell under water? It seems impossible in all water mod. Although I can see sun under water in BeeryWater Mod. I know there are many questions are not related with water mod, but I just ask ...... (just ask question ,not ask you do it) Sorry for my poor English. |
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