![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 688
Downloads: 13
Uploads: 0
|
![]()
Is there modeled in-game (in SH3 or in supermods) that under keel shots with magnetic pistols are more destructive than impact shots and if yes - how much % is the damage increased (avg) vs impact? Any real numbers here?
Also which type does cause more flooding?
__________________
![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 Last edited by Shadowblade; 03-09-25 at 06:19 AM. |
![]() |
![]() |
![]() |
#2 |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 442
Downloads: 3
Uploads: 0
|
![]()
I actually never or rarely use Magnetic. Only Impact pistols.
I know Magnetic can cause potentially more damage, and one hit sink a a ship. Even when the angle isn't good. Magnetic can still explode. The early detonations or duds are the reason i don't use it. |
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 688
Downloads: 13
Uploads: 0
|
![]()
@Raf1394 - I use prefer impact shots as well but I use magnetics quite lot too - for stopping large warships, for sinking attacking escorts (most of cases) or when the angle is bad for using impact shots
__________________
![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
![]() |
![]() |
![]() |
#4 | |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 442
Downloads: 3
Uploads: 0
|
![]() Quote:
I should try out Magnetic more often ![]() Need to find some good tactics. |
|
![]() |
![]() |
![]() |
#5 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 688
Downloads: 13
Uploads: 0
|
![]() Quote:
yes, you definitely should, they are great and they saved my uboat many times ![]() electric magnetic shots are true escort-killers
__________________
![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 Last edited by Shadowblade; 03-04-25 at 08:02 AM. |
|
![]() |
![]() |
![]() |
#6 | |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 442
Downloads: 3
Uploads: 0
|
![]() Quote:
Works pretty well. |
|
![]() |
![]() |
![]() |
#7 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
SH3 has critical damage areas defined as part of the ships. One of them is the keel of the ship. (others are engine, fuel, ammunition) If that is damaged enough then the ship is considered sinking. I suppose this depends on what (mega)mod you are playing with or which ship-mods you have (they might not be configured correctly if copied from other ingame ships). I vaguely remember there was even a way to see these zones in the recognition manual. Might have been a mod doing that. But yes, magnetic torpedoes detonating below that are more likely to cause enough critical damage.
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#8 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 688
Downloads: 13
Uploads: 0
|
![]() Quote:
I use magnetic pistol and set torpedo depth like 1m below escort's keel. Firing from short distance. Prefering electric torpedos. The explosion is devastating for escorts, they sink or stay immobilised. Only one survived hit and retreated damaged back to her convoy...
__________________
![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
|
![]() |
![]() |
![]() |
#9 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 688
Downloads: 13
Uploads: 0
|
![]() Quote:
It is better to mark critical zones in notes for future use. I am just wondering if explosion under the keel can damage also other critical zones above the keel like engine room or ammo bunkers? Probably just engine room and immobilize the ship?
__________________
![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
|
![]() |
![]() |
![]() |
#10 | |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 442
Downloads: 3
Uploads: 0
|
![]() Quote:
(i'm not sure if thats modeled in GWX) I think with impact pistol, you have more internal damage. (like engine, ammo ect...) with magnetic pistol, you have less internal damage, but just the power and explosion makes a big shockwave of water hitting the hull of the ship, breaking the hull. We have to know, how the games damage system is modeled. |
|
![]() |
![]() |
![]() |
#11 |
Machinist's Mate
![]() Join Date: Oct 2008
Posts: 129
Downloads: 641
Uploads: 0
|
![]()
Torps can blow off the rudders and props of ships, I've seen that many times. Impacts in the sides make big holes and do damage to compartments, makes the ship list more or less. Magnetic hits make big holes in the bottoms and do damage to compartments, not just the hull. You can tell when the fires break out. Sometimes a nice magnetic hit under the center makes the ship go dead in the water. All of this is anecdotal, I haven't looked at any files to see how these things are calculated.
|
![]() |
![]() |
![]() |
#12 |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 688
Downloads: 13
Uploads: 0
|
![]()
yeah, torpedoes can blow off propellers but I usually aim under the keel. The explosion under the engine room can immobilize the ship too plus I guess that flooding would be more severe in this location..
I had more critical hits with impact pistols I guess (those with explosions). But I remember also escorts hit by torpedoes with magnetic pistol where hit under the keel caused also explosion of ammo bunkers.
__________________
![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
![]() |
![]() |
![]() |
Tags |
damage, flooding, magnetic, torpedo, torpedo pistol |
|
|