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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GLOBAL MODDING TERRORIST
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Just looking into creating a Harbor Editor and wondering if it's something needed?
ref had a crude version once but that was like 15+ years ago? What I have done so far is..... Export the Harbor_kit.dat Write a Script for 010 to grap the ID of everything and make a list of them. Working on a Script to Rename all files exported to the IDs. To Do..... Write a Script to change the Names on Exported files to proper ID. Write many more Scripts to read the Locations files and build a complete Harbor from them. Now I have Blender 2.79 set up to do batch imports of Obj files. So that is taken care of. It's the transitional information I'm working on upon import. Needless to say You'd need 010 to use My work flow. Notes: I used Pack3D to export the Harbor_Kit........... It's flawed when it comes to textures used by 3D objects. Not much of an issue as We want placement information. Last edited by Jeff-Groves; 12-06-24 at 07:34 PM. |
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