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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Possible Hurricane inbound. Might lose power.
![]() Anyway i said that i was intending to update Solution Solver, and i have been. Here's a screenshot of the work in progress. https://i.imgur.com/jiF7Wbj.png Ignore the bottom panel, i haven't updated that part yet. I also plan on completely redoing the dial artwork. As of right now i just have the intercept solver and attack disk (front and back) tools up and running. You might notice some new information in the intercept solver. VERY handy for getting into position. The Range at Intercept is how far away you will be from the target at your current speed when the target passes your 0 bearing. The Offset table shows the speeds you need to travel to reach a certain distance from the intercept when the target crosses 0. So in that screenshot if you wanted to be 800m from the target when he passes in front of your nose, you need to be doing ~6.5kts. I have some new tools planned, but im not saying anything until i mess around with it. Right now i'm just trying to get everything back up and running. Original tool was using .NET 2 with Winforms, and some deprecated managed DirectX assemblies to manually do the drawing for speed. New version is .NET 4.8 with WPF and is VERY snappy, loads quickly, and doesnt rely on outdated windows garbage. |
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#2 |
Watch
![]() Join Date: Dec 2004
Posts: 19
Downloads: 183
Uploads: 0
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NICE !!!
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