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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jul 2023
Posts: 81
Downloads: 25
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#2 |
Loader
![]() Join Date: Jul 2023
Posts: 81
Downloads: 25
Uploads: 0
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Then my brother and I would play Sub Search. This was essentially a 3D version of Battleship.
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#3 |
Loader
![]() Join Date: Jul 2023
Posts: 81
Downloads: 25
Uploads: 0
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And finally, we would play Radar Search.
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#4 |
Canadian Wolf
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All very cool
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#5 |
Ace of the Deep
![]() Join Date: Jun 2004
Location: Paris/France
Posts: 1,135
Downloads: 255
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HO !, I played the first one, a long time ago !
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\"Le Triomphant\" listens you ! |
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#6 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
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Awesome. Thanks for sharing.
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What? Behind the rabbit? |
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#7 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#8 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 424
Downloads: 251
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That's a very cool arcade game
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#9 |
Gefallen Engel U-666
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Thanks! It also gives you the skill-set of simply aiming your U-boat at approx. 1000-500 yards(submrged), perpendicular to the target(single or in convoy) without using a TDC. A mere 1⁰-2⁰ angle adjustment in the vessel's direction as it passes your 0'd scope's cross hairs delivers the torpex to target. In a large multi-column convoy even a miss will often hit another column's vessel. At night, steam eels, set on high speed, nearly always hit. When passing thru the first column of stricken vessels to use the convoy as 'cover' from escorts, and use the rear tube for a 5th target even as your bow tubes are being reloaded; be mindful of the rhe eel's 300-yard arming distance. As the reduced. convoy moves on, surface at 1000-2000 carefully(some cargo ships have guns) yards and finish any burning cripples with the deckgun....as per 'Silent' Otto's maxim "one ship, one eel". Worked fabulously in SHV!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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