SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-20-24, 03:58 PM   #1
theworldover
Watch
 
Join Date: Jul 2009
Posts: 25
Downloads: 84
Uploads: 0
Default Question on weather, history, and GWX

Greeting fellow Kaleuns,

At what point on the way to the surface, would a Uboat crew have been aware of the weather on the surface? I’ve noticed in terrible storms in GWX that I give me some movement above 20m but I’d like a more historical perspective. Thanks in advance friends.
theworldover is offline   Reply With Quote
Old 08-20-24, 04:24 PM   #2
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,016
Downloads: 24
Uploads: 0


Default

...at periscope depth; when the exec would do a meticulous 360⁰ with the observation scope to look for any air/sea subhunting threats...
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is online   Reply With Quote
Old 08-20-24, 09:49 PM   #3
theworldover
Watch
 
Join Date: Jul 2009
Posts: 25
Downloads: 84
Uploads: 0
Default

Quote:
Originally Posted by Aktungbby View Post
...at periscope depth; when the exec would do a meticulous 360⁰ with the observation scope to look for any air/sea subhunting threats...
So that’s it? No idea whether it’s calm or a hurricane until you look at it in the periscope?
theworldover is offline   Reply With Quote
Old 08-20-24, 10:12 PM   #4
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,016
Downloads: 24
Uploads: 0


Default

Quote:
Originally Posted by theworldover View Post
So that’s it? No idea whether it’s calm or a hurricane until you look at it in the periscope?
...basically you look first, no matter the weather; particularly at the sky for inbound-low-level 10-centimeter radar equipped PB4Y-1 Liberators et al(like my late Uncle Bob did) using a weatherfront as cover with 4 depth charges set to straddle your boat.. set on shallow to damage crash diving subs. The weather is a distant secondary issue to mere survival. And, in real U-boat life, the use of the extended wider-view observation scope precludes exceeding 3 knots when submerged to avoid vibration(and periscope's wake) of the scope's tube risking moisture and fogging, forcing a probable trip back to base! https://www.uboataces.com/periscopes.shtml
Quote:
Before a U-boat breaks surface, the skipper would scan the horizon at periscope depth, searching for hostile units which could pose a threat. Only when its clear, the U-boat would surface, led by the watch officer, the crew would rush into positions on deck.Periscopes suffered from two main problems, the most important was vibration. When fully extended, the long unsupported tube created turbulence on a moving U-boat. At 6 knots, it caused excessive vibration which rendered it almost impossible to use. This was dampened by using an extension bracket to reduce the unsupported length and the pointed end was redesigned to minimize the forward hydrodynamic resistance. Nevertheless, vibrations still occurred, but to a much lesser degree. The other problem was fogging of the lenses. Since the damp atmosphere of the U-boat caused fogging, it was especially important that the tube was not only watertight, but was airtight as well. Any fracture on the airtight casing caused by a depth charge attack would result in fogging of the tubes.
https://warfarehistorynetwork.com/ar...bay-of-biscay/ https://en.wikipedia.org/wiki/Battle_of_the_Atlantic
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!

Last edited by Aktungbby; 08-20-24 at 10:46 PM.
Aktungbby is online   Reply With Quote
Old 08-20-24, 11:32 PM   #5
d@rk51d3
Sea Lord
 
Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
Uploads: 0
Default

Quote:
Originally Posted by theworldover View Post
Greeting fellow Kaleuns,

At what point on the way to the surface, would a Uboat crew have been aware of the weather on the surface? I’ve noticed in terrible storms in GWX that I give me some movement above 20m but I’d like a more historical perspective. Thanks in advance friends.
From what I've read in modern subs, real bad weather can still be felt by the crew at about 400' or 120m.
d@rk51d3 is offline   Reply With Quote
Old 08-21-24, 12:16 PM   #6
Randomizer
Weps
 
Join Date: Mar 2019
Location: Vancouver Island
Posts: 366
Downloads: 138
Uploads: 0


Default

Captain Bill Toti, USN (Rtd) has said that during one Pacific typhoon, he had to take his USS Indianapolis SSN 697 down to 600' before the rolling from the surface wave action ceased. This in a Improved Los Angeles class SSN, which at some 6000 tons submerged displacement was some 5-times bigger than a Type VII and some three-times bigger than a Type IX.

-C
Randomizer is offline   Reply With Quote
Old 08-21-24, 01:56 PM   #7
Hooston
中国水兵
 
Join Date: Jun 2020
Posts: 277
Downloads: 16
Uploads: 0
Default Airy scary maths

oops! Finger trouble. Trying again...

Last edited by Hooston; 08-21-24 at 02:08 PM.
Hooston is offline   Reply With Quote
Old 08-21-24, 02:06 PM   #8
Hooston
中国水兵
 
Join Date: Jun 2020
Posts: 277
Downloads: 16
Uploads: 0
Default Airy scary maths

Of course it's a simple matter of solving the equations given by Airy wave theory Wikipedia is pretty good at ocean wave models. Well, better than I am at maths.

There's some more comprehensible but a tad less scientific stuff here (I think this reference is an approximation). This second reference says that in deep water waves should be "felt" down to half a wavelength, it gives an example of an ocean wave with a wavelength of 48m being detectable down to 24m. The amplitude obviously scales with the surface wave height and the motion of the boat should also get slower with depth as the short wavelength waves get filtered out. Wikipedia recons ocean wind waves can have wavelengths of 60-150m so therefore would be detectable at 30-75m.
i assume a sonar operator could hear rain and also tell if there were breaking waves - anybody got some hard info? It seems to me the SH3 GUI's which display the surface weather at all times are closest to reality.
Pity that the SH3 weather model is so poor. i think it's because the campaign mode was an afterthought late in the development.

Last edited by Hooston; 08-21-24 at 02:15 PM.
Hooston is offline   Reply With Quote
Old 08-21-24, 03:25 PM   #9
theworldover
Watch
 
Join Date: Jul 2009
Posts: 25
Downloads: 84
Uploads: 0
Default

Great info as always gang, thank you!
theworldover is offline   Reply With Quote
Old 08-23-24, 03:09 PM   #10
Captain Drastic
Machinist's Mate
 
Join Date: Oct 2008
Posts: 129
Downloads: 642
Uploads: 0
Default Don't know why there's no sun up in the sky- Stormy Weather....

I think if you use HSIE Hardcode Patch there's an option that prevents reloading internal torpedoes near the surface in a storm. Mine is set for 40m, which I seem to remember as a good depth to escape the battering of storms. So, there is some attempt to model storms below the surface. Also, I use Depth Charge Shake Mod which increases the pitching and rolling while standing in the compartments, so the action of the waves underwater is more noticeable... really noticeable if time compression is 4X.

Last edited by Captain Drastic; 08-23-24 at 09:31 PM.
Captain Drastic is offline   Reply With Quote
Old 08-24-24, 01:08 AM   #11
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 6,089
Downloads: 466
Uploads: 0


Default

Quote:
Originally Posted by Captain Drastic View Post
I think if you use HSIE Hardcode Patch there's an option that prevents reloading internal torpedoes near the surface in a storm. Mine is set for 40m, which I seem to remember as a good depth to escape the battering of storms. So, there is some attempt to model storms below the surface.
On side note, believing Herbert Werner testimony in his Irons Coffin book, they could reload torpedoes while surfaced in huge storms … so I personally deactivated this option in Hsie

Fifi is offline   Reply With Quote
Old 08-24-24, 03:03 AM   #12
Captain Drastic
Machinist's Mate
 
Join Date: Oct 2008
Posts: 129
Downloads: 642
Uploads: 0
Default

It has been a while since I have read Iron Coffins, what a great book! Anyway, talk about hazardous duty- loading torps in storm conditions!
On another note, Fifi, my latest problem is the sound of spraying water from burst pipes seems to have disappeared from my game, and so far I can't find a solution. Any help? Start a new thread?
Captain Drastic is offline   Reply With Quote
Old 08-24-24, 03:11 AM   #13
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 6,089
Downloads: 466
Uploads: 0


Default

Quote:
Originally Posted by Captain Drastic View Post
It has been a while since I have read Iron Coffins, what a great book! Anyway, talk about hazardous duty- loading torps in storm conditions!
On another note, Fifi, my latest problem is the sound of spraying water from burst pipes seems to have disappeared from my game, and so far I can't find a solution. Any help? Start a new thread?
Have a look into your sound folder and find the Steam burst.wav…it should be playing when clicking on it, and it’s the sound file for when spraying water in the command room.

Fifi is offline   Reply With Quote
Old 08-24-24, 11:27 AM   #14
Captain Drastic
Machinist's Mate
 
Join Date: Oct 2008
Posts: 129
Downloads: 642
Uploads: 0
Default

I used WinMerge to compare the original GWX SH3_SDL file with my modified SDL FILE and and found that there was a volume difference in the Steam and Water Burst entries, with the original being higher. So I corrected the volume in my file to match the original and it worked! However more testing showed that if I switched to external view and back to internal view the burst sounds were gone until the game was reloaded. Weird. I don't use external view in my campaigns, so I guess it doesn't matter.
Captain Drastic is offline   Reply With Quote
Old 08-24-24, 12:09 PM   #15
Captain Drastic
Machinist's Mate
 
Join Date: Oct 2008
Posts: 129
Downloads: 642
Uploads: 0
Default

I found the solution to be the volume was set lower for the burst sounds in my modified SDL file, so I set them higher to original specs and it worked! However, when switching from internal view to external view and back the burst sounds were gone. Weird. I don't use external view in my campaigns, so I guess that's all right for now.
Captain Drastic is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.