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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
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...or a torpedo cam. If I am playing in 100% without the map contacts on, is there a more efficient way (or any way at all) of jumping to the torpedo view to track whether or not it is on course?
I know I can click the map icons if I had them turned on, but I really just want to automate my own use of the "N" key. I think it would be helpful while playing without the map updates to have a better way to follow the torpedo without having to press the "N" key and hunt for it. Ideally, I would love to see an "Action Cam" as a small inset window that starts up when you flood the tube and it shows the front view of the sub with the bow tube doors opening, then torpedo launch, and tracking to target. I think ultimately, it's watching that run of the torpedo resulting in a successful hit where players extract the most fun from the game. If I could do that without having to press "N" and find it on my own, it would be a huge QoL boost for my game. |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
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I would think 100% and external cams of any kind are mutually exclusive.
Personally I am of a different mind and like the mystery since I cannot see the torpedoes, it builds tension. Only thing I'd like to see is the soundman reporting all hot straight and normal, or not. With UBOAT having torpedoes that fail to run it's sort of needed.
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#3 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
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![]() Quote:
I don't think external views takeaway from 100%. I guess some would only want to play FP skipper view if that were the case. In which case it would be tough to micro-manage everything by walking from station to station too. I may have received the answer to my question though via a youtube comment. Apparently, right where I placed my gyro-compass there may be a listing of (among other things) active torpedoes that I can select with a camera clicky and it's available in 100% mode. So I'm looking forward to trying that out tonight! Last edited by XLjedi; 08-08-24 at 01:23 PM. |
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#4 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
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It sure is because I've done it. I even had to walk off the boat and over to the recruitment officer. Opening hatches, climbing ladders. It was fun for a patrol, but I've gone back to external views which is fine with me. I played SH in first person only, but not UBOAT, yet, aside from that one patrol. I lost section view this way too, so that's off for the time being.
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#5 |
Seaman
![]() Join Date: Nov 2017
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The torpedo camera can be activated with no map contacts. When a torpedo is in the water that torpedo appears in the list of contacts of the officer (of the uzo, periscope or whatever method has been used to locate). You have to click in the correspondent officer and the list of contacts and torpedos is in the left side. On that list you click the torpedo and a box appears in the low left corner. In that box there is a button to select external view and that is the torpedo camera wich can be alternated with N view. Torpedo camera has a zoom limit but if you push N you can get more control of the view, if you click N again you goes back to torpedo camera.
It is all more easy to do that it seems by the explanation. page 100 of the game manual: "The torpedoes fired are also listed in the target list. Select a torpedo by left-clicking [LMC] and switch to the camera view in the torpedo's info box. There you can follow the torpedo in the torpedo view and hopefully see how it hits its target." in this video for example you can see the torpedo camera in action: (He has pressed U hotkey so the UI has dissapeared and is not using the zoom though) Last edited by hombre al agua; 08-08-24 at 03:11 PM. |
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