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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi,
Uboat leaves the Early Access phase on 2 August and is published. https://steamcommunity.com/games/494...23942435696664 ![]() Cheers Ruby |
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#2 |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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Nice! I know what Im playing this fall
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#3 |
Nub
![]() Join Date: Jun 2019
Posts: 4
Downloads: 3
Uploads: 0
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Eagerly waiting! :P
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#4 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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I hope they fix the Scapa Flow mission before release. It's historically embarrassing.
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#5 |
Swabbie
![]() Join Date: Oct 2021
Posts: 5
Downloads: 14
Uploads: 0
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So, are people here also seeing this early announcement of the final release as good news? But it’s only good news if you think the game is already perfect... Because for sure, in two weeks after leaving the Beta stage, the devs will not start to work more on it. . .
![]() Currently, this game is made for casual players, with just a few options in the settings for those who want something less childish. But if you put aside the beautiful graphics and all the mini-games (like dressing the crew, diving in a suit on wrecks, researching technology at HQ, or scripted "missions"), you get something that an old, modded SH3 can challenge and surpass in some aspects.. One already mentioned, is the horrible UI of the Uboat game... (Yes, the TDC is very well made in the Uboat game, but it’s not enough to make it a good simulator.) Keep playing this game long enough, and you will notice all the little "bugs" (I say bugs, but mostly they are just barely finished features or annoyances due to misconceptions). You can easily overlook one of them, but there are so many that sooner or later they will finally make you give up. in short, the only hope mow is in the modders. But even if making patches with Harmony/Reflection is easier than hacking an .exe, there are still things that will be too difficult and even impossible. ![]() |
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#6 | |
UBOOT Dev
![]() Join Date: Oct 2016
Posts: 43
Downloads: 1
Uploads: 0
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Could you describe your specific annoyances with the UI? |
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#7 |
Swabbie
![]() Join Date: Oct 2021
Posts: 5
Downloads: 14
Uploads: 0
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I cannot describe each annoying problem of this bulky UI one by one, but let me give you a good example of what’s wrong with it. (And also, you have the previous comment of XLjedi )
Ok, so imagine that your lucky hydrophone operator hears something. Of course, you want to know information about this sound contact. Well, all the data you need is scattered at the three corners of the screen... LOL Screenshot_2024-07-17_15-30-06.jpg Screenshot_2024-07-17_15-31-24.jpg Screenshot_2024-07-17_15-32-04.jpg (Screenshot taken with all settings options for 100% realism, Contacts are not automatically drawn on the map.) Can we just have some buttons to ask the hydrophone guy about the nearest sound contact or request him to track a warship, like in the SH3 game ? Nah, instead, have fun hovering with your mouse each icon to find which one is the nearest. (contacts icons are not sorted by distances) The SH3 UI provides a button for each thing you can ask. So, in SH3, if you want to know the current weather, you click, and your crew answers. The same goes if you want information about course duration or range. Uboat game, seems "afraid" of not showing enough to the player, so they put a lot of things everywhere, expecting that it will please everyone. You don't like to see your crew members at the right of the screen? Well, you can also have them on the left side. Neither of those? No problem, we also put your crew members in the middle of the screen. Screenshot_2024-07-17_15-58-42.jpg And once again, I repeat, what I am showing right now is just a small issue that we can overlook. The true problem is the sheer number of these small issues. Last edited by jlc930; 07-17-24 at 04:47 AM. |
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#8 |
UBOOT Dev
![]() Join Date: Oct 2016
Posts: 43
Downloads: 1
Uploads: 0
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Each of the places that you've shown on the first 3 screenshots displays exactly the same data. Your complaint that you have to look at each of those places separately doesn't really hold. There is some intentional redundancy to make it more accessible, depending on the user's preferences.
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#9 | ||
Swabbie
![]() Join Date: Oct 2021
Posts: 5
Downloads: 14
Uploads: 0
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![]() Quote:
(Note: what I am showing here is not a modded version of the game.) Quote:
"As trying to please everyone, we end up pleasing no one." Even Jesus Christ failed at that; they killed him. ![]() Last edited by jlc930; 07-17-24 at 05:13 AM. |
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#10 | |
UBOOT Dev
![]() Join Date: Oct 2016
Posts: 43
Downloads: 1
Uploads: 0
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#11 | |
Swabbie
![]() Join Date: Oct 2021
Posts: 5
Downloads: 14
Uploads: 0
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Instead, continue to satisfy the casual players; They are your customers ! And they just enable automatic contact tracking on map, so .... ![]() |
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#12 | |
Machinist's Mate
![]() Join Date: Jun 2003
Posts: 130
Downloads: 66
Uploads: 0
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Yeah, if it pisses guys like you off, I like the 2 of August release date even more. And for the record, and coming from someone who played SH3 and SH4 with no map contacts for YEARS... No map contacts is hardcore mode. Not realistic mode. Skippers in real life didn't do plotting jobs. Heck some of them didn't even do firing solutions, they would have the XO working on that for him. If what you want is realism and immersion, put those contacts on again, and stop acting like an elitist douche because you have them off. Now, you can have a problem with the way map contacts on is represented (it is far too accurate), and I'll agree. Completely, in fact. But act in a derogatory manner towards other players just because they play a single-player game in a different way than yours, it just makes you an ass. If you were in a submarine as a captain you wouldn't be doing the navigation yourself, you wouldn't be making plottings yourself. Neither of that was your job. Your job would be making jugdement calls and decisions, giving orders to your crew. Others would do the legwork and present you with the information so you could do your job. That was their job. You want to do the legwork yourself. That's fine, perfectly fine in fact. You want to play in hardcore mode where you not only are the skipper, but the navigator and XO at the same time. You're entitled to play the game whatever way you want. But the moment you step in and berate others, or somehow deminish their importance because they don't play your way (which again, is hardcore, but not realistic nor immersive), then you're acting like a very non-nice person (to put it in nice, non-moderated words). |
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#13 | |
Machinist's Mate
![]() Join Date: Jun 2003
Posts: 130
Downloads: 66
Uploads: 0
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Now we're treated with the non-polite a$$ in the manner he deserves... Yeah, the UI is not perfect. He might be a pain in the butt but he has a point on one thing - you can't directly ask for reports from the officers. This can be particularily felt with sonarmen while trying to track a particular target... Another instance, on the video I uploaded just yesterday, I was given a "ship spotted" report, couldn't find it anywhere (until I sent the crew into battlestations and one of my leaders to command to increase sighting range as much as possible, so it would be shown on the map). I want to go up to the bridge, ask the officer of the watch "ok, where is he?" and get a bearing in return. In SH4 you could ask for a continuous stream of information over time about the bearing change of a given contact from the guy at the hydrophone station, you can't in Uboat, the same as you can't directly ask for reports concerning their station, and having that could make the game better in quite many ways indeed. I'm guessing it's something that's not easy to implement this late in the dev cycle, but yeah, I mean, I like the UI and I love the game, but it can be improved. Oh and BTW...you gave us a working compass not that long ago...can you pretty please also give us a RPM dial so we don't have just 5 speeds forward to choose from? ... pretty, pretty plz? ![]() Amazing job with the game. Loving it to bits ![]() |
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#14 |
Swabbie
![]() Join Date: Oct 2021
Posts: 5
Downloads: 14
Uploads: 0
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Well, I think I was polite enough. Do you see any insults in my message? And at the end, I declined politely, saying "thanks." Or maybe you consider "casual player" an insult? There is neither hate nor contempt in my critique of this game. And I do know that marking contacts on the map could be done by a petty officer in reality, but certainly not in the way it's done in the game when you enable the option (like radar scanning twenty ships of a convoy in one second...).
Sorry, but what I see from you is someone jealous who wants to push me out to seize the opportunity to tell the developers everything you desire, thinking that with some girly pretty pleazzz (kind of a virtual BJ, yuk...), you'll get everything you want, while saying at the same time that you wish to see the final version of this game released soon... That's neither very smart nor fair play. ![]() |
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