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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2012
Posts: 13
Downloads: 13
Uploads: 0
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Hello everyone!
There are only two ways fire damage turns out so far (or am I mistaken?): 1) Ships can burn like hell for days on end and nothing happens to them at all (unmodded). 2) Even the smallest fires spread eventually and kill every ship once set alight. (TDWs ship/plane fire damage mod). Has somebody already thought about tweaking the fire damage mod in order to give ships the means to turn out fires? Is it possible to add some kind of chance roll to fires, so that they either spread and destroy or will be put out? |
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#2 |
Gefallen Engel U-666
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UrViechAlex!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 07-30-23 at 11:31 AM. |
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#3 |
Swabbie
![]() Join Date: Dec 2012
Posts: 13
Downloads: 13
Uploads: 0
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![]() ![]() Back again! I fell in love with the fire damage mod in WAC and can´t live without it anymore. But I can definitely understand why ONEALEX didn´t include it due to gameplay balance. ![]() Thanks for the warm welcome, btw! |
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#4 |
Swabbie
![]() Join Date: Dec 2012
Posts: 13
Downloads: 13
Uploads: 0
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He has included the plane part of it in the latest 1.53 version and told me in his discord that the ship part kills the balance. I use it in his mod without problems but I would like to address exactly that balance and realism issue.
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