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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
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Pretty sure I've asked this before (but I forgot the answer)--I have a perfect shot lined up--90% angle, 1200 yards range, Merchant moving at 9 knots, everything plugged into the TDC, almost exactly like the Sub School torpedo tutorial, and the torpedoes go under the ship. I'm using TMO and maybe that's intentional, but how do you compensate? If I set the torps for deep, they go under. Shallow, under. Doesn't happen all the time, but it does happen often. Any suggestions?
Thanks. |
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