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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Hey everyone!
I have taken a quite drastic turn and decided to port the project over to Unity! My own engine sadly couldn't keep up with my needs. It has taken some time, but as you'll see, it's been well worth the time investment! Battleship Command is a naval war simulator set in the second world war. It's simulating the technologies of the era including the naval vessels, aircraft and the development of radio and radar. The player focus will be on controlling a single battleship hands on and to some extent manage the strategy of other units both naval and air.
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![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#2 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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Looks superb Bracer, you seem to have become comfortable with Unity very quickly will be great so see how the sim evolves going forward.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#3 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Thanks Sonarman! Yes, after working with my own engine for a few years, Unity is a breeze :-) One of the biggest advantages is that you can use C# in Unity, which I prefer. My own engine was written in Pascal ![]()
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![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#4 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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If anyone likes Discord, you can find my channel here: https://discord.gg/DtHGqb7Ucx
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#5 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Here's a few new screens to enjoy!
Currently I am working hard on AI management, specially your control over AI in your fleet. Like setting their rules of engagement and which targets to attack. If you don't set a target, they will do the prioritizing themselfs. ![]() ![]() ![]()
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#6 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Happy holidays! I've been spending some time on the radar and finally added a feature I've been wanting for a while, that the radar detects land masses!
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__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#7 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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I've been working on the onboard crew to help with spotting and gunnery. The three fire director stations all work independently, and any of them can be AI controlled. The three main guns can be connected to any fire director, so in the extreme case each gun can have a director each and fire at three different targets. Or you could control the top fire director, directing gun Anton and Bruno, shooting at targets ahead, while the AI is controlling the aft fire director, aiming gun Ceasar at targets behind you.
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![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#8 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Happy New Year!
Today I had the Scharnhorst and a whole bunch of Hippers out training turns in formation. ![]() ![]() In most cases it works fine! ![]() But in some cases it lead to a month or two in drydock reparing a bow or so... ![]() Back to the shed and code some collision avoidance! ![]()
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![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#9 |
Sonar Guy
![]() Join Date: Oct 2011
Location: Arkansas, USA
Posts: 376
Downloads: 65
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I'm watching this one with great interest. Thanks for the updates!
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#10 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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![]() Quote:
During this week I have made the smaller AA guns functional
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![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM Last edited by bracer; 01-13-23 at 07:20 PM. |
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#11 | |
Torpedoman
![]() Join Date: Dec 2013
Location: pennsylvania
Posts: 112
Downloads: 1218
Uploads: 117
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My youtube channel> https://www.youtube.com/watch?v=aX2hANYYCS0 My SH3 mediafire>https://www.mediafire.com/folder/p2q..._HUNTER_3_MODS My SH4 mediafire>https://www.mediafire.com/folder/1p7..._HUNTER_4_MODS |
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#12 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Thanks mate!
It makes me very happy to hear that others are interested in this project! I've been working on the airplane AI and doing torpedo attacks. This is after all one of the real battleship killers of the wwii. But the AI ships can also fight back now! Here you can follow a few Swordfish planes doing their thing, and doing it well. As you can see the Swordfish/torpedo models are still unfinished or placeholders... Cheers!
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#13 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Hey!
I've taken a break from coding AI and instead been giving the terrain generator some love. First I've switched to a mercator projection, which do make the sizes of the contries in the north bigger than those near the equator. But the landmasses look less stretched than in my previous terrain data setup. After some tuning of the heights I think the scale looks fairly good. The resolution of the land can be increase further with my interpolation system, but that will wait until I'll start modifying points of interest by hand and adding structures. Roughly the playable terrain covers from Svalbard in the north to the canaries in the south. From Greenland to Murmansk, west to east. Teneriffa ![]() Kaafjord whit Tirpitz in the photo. ![]() Gibraltal, looking south. ![]() A certain volcano in Italy. ![]() Nida, Lithuania. ![]()
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#14 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Hey!
Look! I finally took the time to record some gameplay. Enjoy!
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#15 |
Born to Run Silent
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Excellent, front page stuff.
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SUBSIM - 26 Years on the Web |
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