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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
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I could use a little guidance with changing some stuff in GWX.
How can I achieve the following: 1. Removing Deck Guns 2. Increasing Time Compression. (Say to at least 2048) Before you recommend SH3 Commander, I'm playing without it (for some reason I have had problems with game play with SH3 Commander of late). GWX runs like a champ without. Thanks, David I |
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#2 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
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Changes to time compression can be done in the data/cfg/Main.cfg file.
The deck gun, I am not sure. Maybe the .eqp files for each Uboat? I always use SH3Cmdr to change things. ![]()
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#3 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
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You could make your changes with SH3 Commander; removing immediate rollback. It spawns a child process with a hidden parent to handle the rollback. (I am a retired software engineer; I can't help myself to dissect stuff.)
Then, shutdown SH3 and launch SH3 directly. You have effectively patched in your desired changes to SH3 while avoiding using SH3 as a launcher.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#4 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
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Markshot,
Your response is very interesting. So if you're not starting the game with SHC, do you still have to install SHC prior to installing GWX, or can I install SHC for an ongoing campaign as long as I am in port and Start the next mission without starting it with SHC? I kinda hate to say farewell to my current campaign. On the other hand changing the time compression in the data//config/Main Config doesn't seem to work. I changed the compression # to 2048, but the game still plays with 1024 as being the max. Since I go boating in IX's it's a long haul to Canada, Freemantle, Cuba and the like. I thank you and Fubar for your responses. David I |
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#5 |
Weps
![]() Join Date: Sep 2017
Location: Australia
Posts: 371
Downloads: 92
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#6 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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As I understand Commander does 3 things:
* Mod manager similar to JSGME * Basic career editor * Career pretty print --- So, if you want its functionality, you will need to install at some point while creating SH3 build. Like JSGME, it changes files, but has an auto undo function. (achieved by acting as a launcher; see a Microsoft Process Manager and you will SH3.EXE running as a child of SHCTR.EXE). Thus, I think if you make the changes, turn off rollback, and launch once/exit ... you have probably patched SH3 with Commander ... I assume the patch is done at launch as it make most sense) This is why you are told to undo your Commander changes (if no rollback) before using JSGME. (I think this is probably why auto rollback was added.) So, you can really bypass the SHCTR.EXE acting as a launcher. The only reason I can see to do so is to use a custom command line or not inherit system properties from SH3 Commander. (It worked for me fine.) --- Finally, be aware that there are quite a few customized SH3 Commanders for GWX, NYGM, Vanilla, ONEALEX, etc... Basically, they use different CFG files that result in alter mechanics and pseudo randomness like variable crush depth or a thermocline layer. YOU NEED TO GET THE RIGHT COMMANDER FOR YOUR MEGA MODE. --- I hope that helps.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#7 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Thanks everyone who responded. Huge help.
Great Game, Great Forum, Great Members... DI |
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