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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Dec 2019
Location: Rio Grande do Sul, Brazil
Posts: 34
Downloads: 150
Uploads: 0
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Im starting a carrer on FOTRSU at the beginning of 1943 (January), and i have some concerns.
Most of the time i spent playing the game was on the early war (1942 specifically), but none of the saves ive really have take it seriously. So, i decided i would start a new carrer on 1943, and as the title says, i am a bit concerned about the radars (and radar detectors) on IJN escorts. I would like to know if there is a tatic to avoid being detected by those radars (like a distance that their radars cant detect you) Good hunting for everyone |
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#2 |
Watch
![]() Join Date: Jul 2022
Location: somewhere in Alaska.....
Posts: 19
Downloads: 18
Uploads: 0
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Mid 1944 and I am beginning to see evidence of Escort radar. It seems like 10-13nm is when they get a good sniff, and come running. Have been at radar depth and 7000-8000yds don't get detected. That I know of. Certainly has changed my tactics. Do we eventually get an APR radar detection system?
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#3 |
Silent Hunter
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maybe.
it depends on the mod-set you are playing. some have that and others do not. you would have to browse the Upgrades.upc file to find out.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4 | |
CTD - it's not just a job
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Some ways to somewhat mitigate the effect is to use your own radar sparingly at times, especially during daylight hours. Earlier in the war, there is no problem with radar being on continuously, but as you get into mid-1943 and later, you will see that quite a bit of the planes seem to have something guiding them directly to your location, whereas before, they might be off several degrees in their trajectory. This was one of several reasons we made the SD radar an On/Off device in FotRSU. Starting a patrol with all devices off allows you to leave the home port area easier, but once you are outside of the green circle area (if the base has it, 20-24km if not), turn the radars on for that "stray" plane or ship that might be out there. Draw yourself some 500nm circles around the Japanese air and naval bases, and that will give you a rough idea of how far out they can reach accurately. Some of the planes (H6 & 8K models) can reach much further, but those are generally single planes on patrol. When you pick-up planes on radar that are coming toward you, Crash Dive. Do not be seen. Give them 10-15 minutes to pass by and get outside of visual range, come up to radar depth and sweep, then if clear enough, surface and continue. Once you get in closer to your target area, you might consider reducing the TC used, and turning off the "continuous" on the radar. Do a few manual sweeps every 8-10 minutes, then shut if off again. This goes for both SD and SJ radar. If you have an APR (generally available around June 1944 in FotRSU), that only detects planes and ships equipped with radar, of which the Zero is not one of... so you do have to sweep as often as necessary with the SD to avoid being surprised by planes. btw, when you "transmit" a radio message, the game does "huffduff" your location, and a bit too accurately also... Also, don't do a "direct" course anywhere when in "enemy" waters. Go east, then north, then east, then north, etc, to do a north east course. That alleviates some of the "vectoring" involved in where the game "sends" planes to when looking for you. Varying the speed somewhat also helps. You can do a little or as much of this stuff as you want. There are several areas you have to be really careful of. One is around the Shortlands, Buka and Rabaul. There are several airbases in the area, and they can triangulate your sub location rather easily, and you might end up blanketed rather heavily with planes. Similarly in some areas off the coast of the Japanese home islands. Singapore, and a few other areas are likewise rather "busy" in that regard. The "Visual" sensor is King in the game. When you are spotted, the area can be saturated with "hunters". You can have that happen with a sampan encounter, but it can also happen during / after a torpedo attack, where if you do not vacate the immediate area of attack, you will have at least a plane presence, and sometimes the local harbor protection ship(s), or an HK Group comes out to find you. This all gets more accurate as time progresses. ![]() PS: In testing the other day, I have noticed that once your submarine has the APR-1 radar signal detector installed, there can be a HUGE performance hit when coming near locations with a lot of ships with radar, especially coming into an Allied base. So much so, that an approach in 1943 at 256xTC was fine, when later 1944 rolls around, you might have to do 64x or 32x max TC to get into port. Reminds me of the old SD radar issue in TMO... we are lookng for a solution, other than emptying the conning tower of personnel when approaching home (which does work)...
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"...and bollocks to the naysayers" - Jimbuna |
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#5 | |
Silent Hunter
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i am playing DW, at the moment, and my boat has the German counterpart to the APR-1 and it cannot be turned off either.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#6 |
Seaman
![]() Join Date: Dec 2019
Location: Rio Grande do Sul, Brazil
Posts: 34
Downloads: 150
Uploads: 0
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Thanks for all the answers!
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#7 | |
CTD - it's not just a job
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long-winded, but you are definitely welcome! ![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
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