![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Soundman
![]() Join Date: Oct 2014
Location: Va
Posts: 143
Downloads: 167
Uploads: 0
|
![]()
I know this would be hard to do but has anyone thought about giving the subs some kind of credit for scoring several hits on, say, a battleship but not enough for sinking it? I hesitated asking this, because I cannot think of a way to do it, but ya'll are smarter than I am. Or maybe it's not worth the effort? Actually, maybe giving 1/2 credit when a ship is hit but not sunk? What's the concensus?
|
![]() |
![]() |
![]() |
#2 | |
Silent Hunter
![]() |
![]() Quote:
SH4 is not designed to give credit for damage. End of story. Good-bye. The End. it is unfortunate if my answer seems harsh, it is not meant to be that. ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
![]() |
![]() |
![]() |
#3 | |
Navy Seal
![]() |
![]() Quote:
Another example of UBI being lazy, not considering things, failing to implement a better system. Renown for damaging vessels with torpedoes, esp capital ships should have been implemented. |
|
![]() |
![]() |
![]() |
#4 |
Soundman
![]() Join Date: Oct 2014
Location: Va
Posts: 143
Downloads: 167
Uploads: 0
|
![]()
Thanks gang!
|
![]() |
![]() |
![]() |
#5 |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 574
Downloads: 111
Uploads: 0
|
![]()
Would be great, numerous ships were damaged and taken out of action for months or years, that should count for something. Bummer it can't be implemented.
|
![]() |
![]() |
![]() |
Tags |
credit, damage, partial |
|
|